Blog

Stories from the platform.

Product updates, industry perspectives, and the ideas shaping the future of game publishing.

Introducing Base & Hero Classes
Product
Introducing Base & Hero Classes

With our updated Base Class and Hero Class system you can now easily manage your game's individual class' equippable assets and default loadouts. Build on top of a Base Class with a Hero Classes to apply exceptions and create unique heroes with distinct playstyles for your community to master.

October 16, 2023
Unity Admin Extension
Product
Unity Admin Extension

Our newly released Unity Admin Extension lets you access certain core functions to make game development even easier.

September 29, 2023
New Pricing in 2023: Hobby, Plus & Pro
Product
New Pricing in 2023: Hobby, Plus & Pro

We're introducing new pricing to match the value that LootLocker brings to thousands of games on PC, console, and mobile. Our new pricing introduces new tiers but most importantly doesn't restrict the usage of our core Player, Content and Game System features.

August 30, 2023
Launching on Steam with Steamworks & LootLocker
Resource
Launching on Steam with Steamworks & LootLocker

While Steamworks offers a set of easy-to-use tools for building and distributing your game on Steam, putting all your eggs in one basket isn't always the best for game. By using LootLocker alongside Steamworks you can still launch on Steam while keeping your game and player data outside platform walled gardens.

August 18, 2023
Introducing Organization Access Control
Product
Introducing Organization Access Control

We've added Access Control to your orgainzation so that you can easily limit certain areas of the web console and API from your team members.

August 3, 2023
Opening Up: The Future of Game Platforms
Editorial
Opening Up: The Future of Game Platforms

Does a new era of open game publishing platforms mean putting power back in the hands of devs? Or are the industry’s walled gardens simply undergoing a rebuild?

July 20, 2023
How UGC Can Make Your Game a Long Lasting Hit
Resource
How UGC Can Make Your Game a Long Lasting Hit

While User Generated Content can come in many forms (custom maps, skins, mods, or even fan art) one thing is for certain, it can extend your game's life a lot. But only if you do it the right way.

July 4, 2023
Defining the Game Platform of Today
Resource
Defining the Game Platform of Today

What is a game platform, and how is the concept changing and expanding? Check out our straightforward guide breaking down the technical layer cake of the platforms we spend our time and money in.

June 21, 2023
Unreal Engine Server SDK
Product
Unreal Engine Server SDK

We've released the Unreal Server SDK, which allows for secure communication with the LootLocker backend platform, making it ideal for multiplayer and competitive games. The SDK is now available on Github.

June 14, 2023