Product updates, industry perspectives, and the ideas shaping the future of game publishing.
We're introducing new pricing to match the value that LootLocker brings to thousands of games on PC, console, and mobile. Our new pricing introduces new tiers but most importantly doesn't restrict the usage of our core Player, Content and Game System features.
While Steamworks offers a set of easy-to-use tools for building and distributing your game on Steam, putting all your eggs in one basket isn't always the best for game. By using LootLocker alongside Steamworks you can still launch on Steam while keeping your game and player data outside platform walled gardens.
We've added Access Control to your orgainzation so that you can easily limit certain areas of the web console and API from your team members.
Does a new era of open game publishing platforms mean putting power back in the hands of devs? Or are the industry’s walled gardens simply undergoing a rebuild?
While User Generated Content can come in many forms (custom maps, skins, mods, or even fan art) one thing is for certain, it can extend your game's life a lot. But only if you do it the right way.
What is a game platform, and how is the concept changing and expanding? Check out our straightforward guide breaking down the technical layer cake of the platforms we spend our time and money in.
We've released the Unreal Server SDK, which allows for secure communication with the LootLocker backend platform, making it ideal for multiplayer and competitive games. The SDK is now available on Github.
Blockchain games are hotly debated as the future of gaming. But, are they really the revolution that some suggest or are regular games already providing these features? We take a look at the rise of web3 games, the failure of first-party platforms to innovate, and how you can incorporate these features into your game without building them yourself or jumping on the blockchain bandwagon.
Building a fun, memorable, and beautiful game is critical for success. You know that. But once your player’s bought and downloaded your game you still need to keep them interested. Our progression system lets you build and implement all types of cross-platform progressions in your game, and hook them up to the rest of our backend features.