Blog

Stories from the platform.

Product updates, industry perspectives, and the ideas shaping the future of game publishing.

#GameToolsTuesday
Company
#GameToolsTuesday

Last week we created the #GameToolsTuesday hashtag on Twitter as a means to highlight and promote all of the different type of technology used to make building games easier and more accessible.

February 1, 2022
A Look Back at 2021
Company
A Look Back at 2021

2021 was an incredibly busy year for us at LootLocker. Here's a summary of some of the highlights from the year.

January 10, 2022
How to Monetize Your Game With a Backend (Part 2)
Resource
How to Monetize Your Game With a Backend (Part 2)

Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.

December 13, 2021
Godspeed by Barji
Resource
Godspeed by Barji

Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.

November 24, 2021
Techstars, it's a wrap!
Company
Techstars, it's a wrap!

With the Techstars program now over, we're already looking back with nostalgia at everything we did over the last twelve weeks.

November 14, 2021
How to Monetize Your Game with a Backend (Part 1)
Resource
How to Monetize Your Game with a Backend (Part 1)

A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?

October 14, 2021
Progression & Rewards Video Tutorial
Resource
Progression & Rewards Video Tutorial

Here's Zyger's tutorial on how to set up a progression system with rewards in your Unity game using LootLocker!

September 29, 2021
We're hiring!
Company
We're hiring!

After a little more than a year in business we're looking to start growing our team. Are you the person we're looking for?.

September 7, 2021
How to: Weighted Random Selections
Resource
How to: Weighted Random Selections

I have been asked by several developers to outline the method I used to randomly select an asset based on predefined weighting - so here it is!

August 24, 2021