Product updates, industry perspectives, and the ideas shaping the future of game publishing.
Hokko Life was developed by one-man studio Wonderscope, and uses a lot of LootLocker features. We wrote about Hokko Life when it debuted on early-access, and it’s come a long way since then.
The third place prize at Together Jam went to Knight Rider: Arsenal – a collaboration between two different dev teams, with members from around the world. In the final part of our three-part blog series, we get to know the jammers of Dynamite Stew and Team Melon.
Vertigod Games took home both the second place and ‘best animation’ awards at Together Jam. In the second of this three-part blog series, we hear the story behind their Cuphead-inspired game: Felix the Cat and his Wonderful Clones.
Brazilian indie developers SheePixel took home the top prize for their game, Xena: Trial of the Gods. In the first part of this three-part blog series, let’s get to know our Together Jam winners.
MoonRunner is a German game studio with a difference – they make games in collaboration with social media influencers. Their latest mobile game is MontanaBlack’s Kylo Rescue. We caught up with the guys at MoonRunner to find out how this works and how Lootlocker helps.
Xadegamer wanted to create the kind of 3D Kaiju game he thought was missing from the mobile games market. This was a huge undertaking for a solo developer, but Kaiju Brawler 3D was released earlier this month.
People often assume that only the best developers in the biggest companies can make games. We know this isn’t true, but sometimes it takes an epiphany for aspiring developers to realize they can just…do it. Ben Mora is a perfect example of this.
Ryan is a 20 year old, self-taught developer from the UK and created the game ‘Catch Up!’ as part of a game jam. Find out why he finds a tool as easy to use (and affordable) as LootLocker comes in extremely handy during a game jam.
We caught up with Jonah from JCWYT – creators of the game FOOAAAHH! Jonah told us all about his journey into game development, his honey-splatting game, and why they chose LootLocker to help him make it.