Product updates, industry perspectives, and the ideas shaping the future of game publishing.
Red Diamond is a one-man studio. A young man too. Arthur is one of the new generation who waste no time getting games designed, developed and released.
The team at Empty Box are all aged between 21 and 24. They’re self-taught, dynamic developers whose latest game, NanoHive, is already a hit. They’re using LootLocker to keep their time free for the jobs they most enjoy.
Backends are nothing without games to support. And with over 200 titles now harnessing our technology, we couldn’t be happier with what our developer community is achieving.
Robin from Nethash used LootLocker to help create Rust Racers – a game he says is “Mad Max, making tender love to Rocket League, while Fortnite watches from the closet”. Before using Lootlocker, Nethash were trying to build everything from scratch, with a tiny team.
After a long day at work or at school don't you just want to decompress with a quiet, peaceful, and cozy game like Hokko Life?
LootLocker is a game backend service designed for even the smallest of teams, and this couldn’t be more true than Paku who developed HellFight using LootLocker.
Today Hokko Life is launching on Steam and we couldn't be more excited for Wonderscope solo developer Robert.
We're excited to announce a handful of live and upcoming games that are running on LootLocker as a way to promote these awesome titles and provide examples of the diversity of game genres that can make use of our technology.