Product updates, industry perspectives, and the ideas shaping the future of game publishing.
ScoreSpace started in 2018 as a game jam where devs build high-score based games in 72 hours. Now they're a fully integrated game publisher with hundreds of game entries every other month. We spoke with its founder Khaalid Booker on how he built ScoreSpace, and hear his tips for running or participating in your own jam.
Elon Musk once spoke about a five-step design process he uses for his revolutionary orbital rocket. As game developers, we might not be aiming quite so high but there is still a lot we can learn from Elon’s process and apply to our everyday work.
Player feedback is vital in game development. It can improve gameplay, find bugs, see your game from different perspectives, and save you time fixing things that don’t need fixing. But feedback can also feel overwhelming. Don’t panic – we’re here to tell you how to collect, manage, and evaluate feedback.
Game law matters to making great titles, growing a studio, managing a happy team, and so much more. Which is why Tim Repa-Davies is here to share his amazing insight.
Making your VR game a success means getting VR publishing right. Fortunately, Fast Travel Games’ own Head of Publishing, Patrick Liu is here to help.
We're back with another annually curated list of valuable resources for game developers building, shipping, and running their best games!
Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.
Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.
A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?