Product updates, industry perspectives, and the ideas shaping the future of game publishing.
This post is a modified version of a presentation I made at the Nordic Games Conference several years ago - a reflection on my learnings and, dare I say, wisdom accumulated from leadership experience at indie studios Poppermost Productions and Hatrabbit Entertainment.
Did you know game backends are not just for big budget free-to-play games, or mobile games with millions of dollars of VC money?