We are looking for an in-house game developer to build game samples that demonstrate different LootLocker features in action.
In this position you will be challenged with concepting and developing game samples for PC and mobile devices that demonstrate a variety of LootLocker features. As you will be developing these games alone, it is vital that you are comfortable working with all areas of game prototyping including coding, art, animation, and design. To help you on your way you will have access to asset stores and a freelancer budget when needed.
The game samples and their source code will be made publicly available for developers to learn from or even build on top of. During the development of each prototype you will blog your progress. Alongside the samples you will also create documentation with how-to guides for implementing the features or working with the sample itself.
In this role you will be working with both the product owner, backend team, and software engineers to select relevant new features to demonstrate in your samples as well as provide feedback and feature requests to the backend team and engineers in charge of the SDK.
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