What's new.
A platform that gets better every week.
🎉 Unreal Server SDK v6.7.1 is released 🎉 🔧 This release adds asset sorting for the ListAssets endpoint, better file handling with revisions, key designation, and upsert support, and metadata sources for listed player items. It also fixes building against Unreal Engine 5.8.
🎉 Unreal SDK v10.6.0 is released 🎉 📊 Error Reports is now generally available — ship your own diagnostics with your game and see the SDK errors your players hit, right in the Web Console. Plus: connect platform accounts for Steam, Xbox, Nintendo, and Google Play Games, control auto-creation of profiles on session start, and support custom sign-up fields in White Label Login. Also: enhanced file…
🎉 Unity SDK v8.2.0 is released 🎉 📊 Error Reports is now generally available — ship your own diagnostics with your game and see the SDK errors your players hit, right in the Web Console. Plus: connect platform accounts for Steam, Xbox, Nintendo, and Google Play Games, control auto-creation of profiles on session start, and support custom sign-up fields in White Label Login. Also: a new List…
Segments now support both the game's server time (UTC) and the player's local time. This can be used when creating triggers that are only available during certain periods.
Segments can now also be based on asset ownership and entitlements, letting you target players who own, or do not own, a specific asset or entitlement.
Read the updated documentation here.
You can now schedule a Reward to go out to your players at a future date and time. Set up a Reward Campaign in the Web Console, and LootLocker grants the Reward automatically when the scheduled time arrives, whether or not players are in the game at that moment. A campaign reaches every player in your game by default, or you can target one or more Player Segments to reach a specific group. You can…
Navigating large numbers of leaderboards in the web console is now much easier. The leaderboard list has been reworked with several improvements to help you find and manage your leaderboards faster. Search: Quickly find a leaderboard by searching for its name. Sorting: Sort the list by name or ID, in ascending or descending order, by clicking the column headers. More leaderboards on screen: Choose…
Player Files you download from the Web Console now keep their correct file name. If a file is versioned, the revision date is included in the name as well, so you can tell revisions apart at a glance.
This makes it easier to find the files you download directly from the Web Console, especially when you're looking at several revisions of the same file.
You can now use Passkeys to log into your LootLocker account in the web console.
Read the full documentation here.
You can now see an estimated number of players in any given segment by clicking the Estimate button at the bottom of the segment interface. Once estimated, you can view a list of all players included in that segment.
You can now allow players to sign into their White Label account without a password. Magic Links verify identity by emailing a one-time login link, meaning no password is required at signup. Magic Links can be configured for sign-in only (existing accounts) or for both sign-up and sign-in. Manage Magic Links setting under White Label Login in the Platforms menu of the web console. To read more…
You can now create multiple leaderboards at once using the new Bulk Create option in the leaderboard menu of the web console. Bulk creation is available either by uploading a CSV (a template CSV is provided) or using the built-in creator. The built-in bulk creator lets you define all the settings needed for your leaderboards, then apply a naming pattern across all of them. For more complex setups,…
🎉 Unreal Server SDK v6.6.0 is released 🎉
🛒 This release adds the Catalog API for listing catalog items by ID, leaderboard manual reset CRUD endpoints, file-based pre-configuration for CI/CD pipelines, and an in-editor update checker. ⚠️ The default log level has changed from Display to Warning — set it explicitly if you need the previous behavior.
🎉 Unreal SDK v10.5.0 is released 🎉
🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat support, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, leaderboard upcoming resets, file-based pre-configuration for CI/CD, and an in-editor update checker. ⚠️ FLootLockerCatalogGroupMetadata is now deprecated.
🎉 Unity SDK v8.1.1 is released 🎉 🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat and profile switching, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, Cloud Saves and Universal Player Authentication prefabs, and credential obfuscation across 14+ sensitive fields.
We've completely redesigned the Player Page in the Web Console. The new experience focuses on improving navigation, readability, and making it easier to understand everything associated with a player profile. Information is now presented in a cleaner and more structured layout, allowing support teams, developers, and live operations staff to quickly find the data they're looking for. Whether…
Players can now be rewarded with Metadata. Metadata Rewards allow you to write directly to a player's profile as part of any reward flow. This makes it possible to further personalize player experiences without requiring custom server logic. Metadata Rewards are available anywhere rewards are supported, including Triggers, Leaderboards, and Catalogs, and support all Metadata types provided by…
Segments now support a new "Has Metadata Key" condition. Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files. This makes it easy to build segments based…
You can now connect LootLocker to an email marketing platform. CRM Platforms passes the email addresses your players sign up with through White Label Login, along with the Metadata you choose to map, to that platform's contact list, so you can build email campaigns around what players actually do in your game without exporting data by hand. Brevo and CleverReach are both supported and can be…
Player Metadata now supports a new Timestamp type. Timestamp Metadata makes it easy to store dates and times directly in a player's profile. Timestamps can be written and read just like any other metadata type and integrate seamlessly with LootLocker's shared Metadata framework. Common use cases include recording when a player last claimed a reward or when they completed a tutorial. By adding a…

External Reward Campaigns allow you to create claimable rewards that players can redeem outside of your game through shareable links and QR codes. Built on top of LootLocker Triggers, External Reward Campaigns make it easy to reward players through newsletters, live events, creator campaigns, social media, physical merchandise, and other community touchpoints. Create a campaign from any Trigger,…
Leaderboards now support manual resets, giving you full control over when a leaderboard is reset and rewards are distributed. Previously, leaderboard resets could only be configured on a recurring schedule. With this update, you can: Trigger a reset immediately from the web console Schedule a one-off reset for a specific time Name your resets to keep track of what each one represents Cancel…
🎉 Unity SDK v8.0.0 is released 🎉 🛡️ The package is now signed for Open UPM supply-chain security! Remote sessions support a provider parameter for smoother account linking, asset listing can be filtered by context, and full API reference docs are live on ref.lootlocker.com. Bug fixes improve path handling and error reporting. ⚠️ Missions & Collectables have been removed. Find it here
🎉 Unreal SDK v10.4.0 is released 🎉 🚀 Brand-new HTTP execution queue for rock-solid request handling, remote-session QR codes rendered straight to texture, provider-targeted account linking, and full API reference docs on ref.lootlocker.com. Plus: Google Play Games connected accounts, context filtering for assets, and important stability fixes. ⚠️ Missions & Collectables have been removed. Find…
🎉 Unreal Server SDK v6.5.0 is released 🎉 🏆 Increment leaderboard scores without reading them first, filter assets by context, and browse shiny new API reference docs live on ref.lootlocker.com — all in one update.
Segments now support targeting players using Metadata values attached to their player profile. New Segment conditions include: Have String Metadata Have Number Metadata Have Boolean Metadata Each Metadata type supports different qualifier operations, including exact matches, ranges, inclusion/exclusion checks, and boolean value checks depending on the selected Metadata type. These new conditions…