What's new.
A platform that gets better every week.
We’ve added in-game notification management to help players stay up to date and keep their inbox organized. Here’s how it works: Retrieve all unread notifications for the logged-in player Find specific notifications using keys like trigger, purchase, or custom type Mark notifications as read once viewed Supports notifications from triggers, catalog purchases, Twitch drops, and custom server or…
We’ve added an Admin Player Operations Log to help you track actions taken on player accounts for better transparency and auditing.
Here’s how to use it:
- Go to the player’s page in the console and click the Audit Log tab
- View a detailed history of admin actions
- Logged actions include everything from granting assets to editing leaderboard scores
Exciting news! We’ve just dropped incremental scores for leaderboards, allowing you to update player scores by a modifier instead of having to fetch, increment, and then send us the new score.
This can be useful for tracking ongoing progress, like completing levels or earning points during a session.
You can update scores via our Game API or directly through the SDK.
We've added a Last Seen value to session starts — giving you an easy way to see when a player was last active.
This value can be used in a variety of ways, like tracking engagement or rewarding login streaks.
This value is returned from all of our start session endpoints under the key last_seen, in player metadata with the key ll.last_seen or can be accessed through the SDK on session start.
🎉 Unity SDK v6.3.0 is released 🎉 🚀 Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players Find it here
🎉 Unreal SDK v9.6.0 is released 🎉 🚀 Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players Find it here

Today we have launched Broadcasts, a new LootLocker feature that helps you connect with your players more directly than ever. With Broadcasts, you can schedule and deliver localized messages to players across one or more of your games. Each broadcast can include text, images, actions, and custom key–value pairs, giving you control over how and where messages appear in-game, whether as a news…
🎉 Unity SDK v6.2.0 is released 🎉 Exciting updates include new account connections for Epic, PlayStation, Twitch, and Discord! Enjoy enhanced performance with customizable asset filtering and UGC files are now functioning. Note: some deprecated methods have been removed. Check the full changelog for details!
🎉 Unreal SDK v9.5.0 is released 🎉 More connected account options (Epic, PlayStation, Twitch, Discord), selective simple asset filtering for big performance wins, PlayStation Network v3 support, unified PlayStation auth/session flow, Google auth code retrieval for Play Games integration, plus a UGC file handling fix.
🎉 Unity SDK v6.1.0 is released 🎉
🚀 Exciting update! We've added PlayStation Network v3 support to the SDK. Plus, we've streamlined the authentication process by combining player verification and session start into one method: VerifyPlayerAndStartPlaystationNetworkSession. Check out the full changelog for details!

We’ve just released some updates to the console dashboard!
Here’s what has changed:
- Links to our SDK Quick Start Guides for Godot, Unity, and Unreal
- You can now see your Monthly Active Users statistics for the last 3 months
- Cleaned up clutter for a simpler, more focused dashboard
Do you have more ideas on how we can make it even better? Contact us on Discord!

LootLocker now supports cross-platform Friends and Followers! With LootLocker Friends, your players can: Send friend requests using a unique 8-character ID Accept or decline incoming requests Remove friends at any time Block or unblock players to prevent unwanted contact And beyond these core features, LootLocker Friends also supports Followers, a one-way connection where a player can follow…
🎉 Unity SDK v6.0.0 is released 🎉 Exciting updates: LootLocker now supports Epic IAPs! Plus, we've introduced a Friends system, score incrementation on leaderboards, and simplified asset listing. Check player last seen times and progression IDs. Bugs fixed for smoother sessions.
🎉 Unreal Server SDK v6.3.0 is released 🎉 Exciting updates! You can now create players from the server, enjoy a new Friends system, use a simplified asset listing for faster performance, and access progression IDs in responses. Check out the full changelog for more details!
🎉 Unreal SDK v9.4.0 is released 🎉
Epic IAP support arrives alongside the new Friends system, atomic leaderboard score incrementation and rank querying, faster simple asset listing, plus session last_seen and progression ID fields for better player state insight.
We have made some updates to the leaderboard Web Console UI as part of our ongoing work improving and streamlining the user experience. Changes Removed the modal for creating a leaderboard: The modal has been replaced with a dedicated page for creating leaderboards. New leaderboard creation page: The new creation page has a new design which better explains each field and its purpose Update the…

We’ve added a Player Name Blacklist that lets you block inappropriate or unwanted player names quickly and easily.
Here’s how to use it:
- Go to our new Player Settings page
- Enter or paste your names into the Blacklisted Names field, one per line
- Save your changes

You can now use Discord as an authentication platform for player sessions, available in both Platform Login and Unified Player Accounts.. This gives players a fast, familiar way to sign in with their Discord accounts and gives you powerful new tools to build more connected experiences. Here’s what you can do with Discord auth: Let players sign in with Discord for seamless access Link existing…
🎉 Unity SDK v5.3.0 is released 🎉 This release adds Google Play Games Services and Discord authentication, new convenience methods for player state and data management, and metadata upsert support. Plus, a performance fix for string list allocation in the HTTP client. Full details below!
🎉 Unreal SDK v9.3.0 is released 🎉 This release introduces Google Play Games Services and Discord authentication, new convenience methods for managing player state and data, and support for metadata upsert operations. Plus, a bug fix ensures the default user is set correctly when player states are cleared or sessions end. See the full release notes below!
🎉 Unreal Server SDK v6.2.0 is released 🎉 Version 6.2.0 of the Unreal Server SDK adds support for listing leaderboards and the convenient "Upsert" Metadata action 😁.
We've released a few updates to our code input page on the player facing auth.game site. Code input is often the first page players see when interacting with Unified Player Accounts, so making sure it works well is important. Improvements We no longer clear the code if the user mistyped it: This allows users to correct their input without having to re-enter the entire code. Better keyboard…
We've just released several exciting quality-of-life improvements to the metadata feature in our web console. Here’s what’s new: Save and New Field buttons at the bottom of the page for easier access A new Ctrl/Cmd + S keyboard shortcut to save metadata changes quickly An unsaved changes popup to help you avoid losing progress New fields are now added to the top of the list for better visibility…
You can now add custom tags to files for both players and assets — right from the web console or via the Admin API. This makes it easier to organize your files and build more personalized game experiences. Here’s some inspiration for file tags: Mark save files for beta testing Tag items to appear only during special events Group weapon skins for bulk updates Add files to a holiday event with a…
Today we're launching support for Xbox in our Unified Player Accounts feature, allowing players to link their Xbox accounts.
This update adds Xbox as a provider on the auth.game site, for both Remote Login and Account Linking flows.
If you want to Implement Xbox account linking in your game, please reach out on email or on our Discord.