What's new.
A platform that gets better every week.
🎉 Unity SDK v5.3.0 is released 🎉 This release adds Google Play Games Services and Discord authentication, new convenience methods for player state and data management, and metadata upsert support. Plus, a performance fix for string list allocation in the HTTP client. Full details below!
🎉 Unreal SDK v9.3.0 is released 🎉 This release introduces Google Play Games Services and Discord authentication, new convenience methods for managing player state and data, and support for metadata upsert operations. Plus, a bug fix ensures the default user is set correctly when player states are cleared or sessions end. See the full release notes below!
🎉 Unreal Server SDK v6.2.0 is released 🎉 Version 6.2.0 of the Unreal Server SDK adds support for listing leaderboards and the convenient "Upsert" Metadata action 😁.
We've released a few updates to our code input page on the player facing auth.game site. Code input is often the first page players see when interacting with Unified Player Accounts, so making sure it works well is important. Improvements We no longer clear the code if the user mistyped it: This allows users to correct their input without having to re-enter the entire code. Better keyboard…
We've just released several exciting quality-of-life improvements to the metadata feature in our web console. Here’s what’s new: Save and New Field buttons at the bottom of the page for easier access A new Ctrl/Cmd + S keyboard shortcut to save metadata changes quickly An unsaved changes popup to help you avoid losing progress New fields are now added to the top of the list for better visibility…
You can now add custom tags to files for both players and assets — right from the web console or via the Admin API. This makes it easier to organize your files and build more personalized game experiences. Here’s some inspiration for file tags: Mark save files for beta testing Tag items to appear only during special events Group weapon skins for bulk updates Add files to a holiday event with a…
Today we're launching support for Xbox in our Unified Player Accounts feature, allowing players to link their Xbox accounts.
This update adds Xbox as a provider on the auth.game site, for both Remote Login and Account Linking flows.
If you want to Implement Xbox account linking in your game, please reach out on email or on our Discord.
🎉 Unity SDK v5.2.0 is released 🎉
Exciting updates! 🎉 The LootLocker extension is revamped for easier settings management, plus check out the new Log Viewer with color-coded, summarized logs. Remote Sessions now auto-fetch IDs, and you can get game configuration info with GetGameInfo. Also, new methods for certification handling and Default Loadouts! 🚀
🎉 Unreal SDK v9.2.0 is released 🎉 Good things incoming! 🎉 A completely new Log Viewer with color-coded logs and error summaries, improved logging options, new GetGameInfo method, character types now include default_loadout, and a bug fix for character asset usage.
🎉 Unreal Server SDK v6.1.2 is released 🎉 Let's go 🎉 Meet the new Log Viewer: color-coded logs, error summaries, and handy links! Plus, logging is now supercharged. Set log levels, save logs to file, and more. Debugging LootLocker just got way more simple!
Today we're releasing Currency Multipliers. You can now add a multiplier to a currency in a player's wallet. When earning a currency through rewards, the multiplier will be applied to the amount earned. Adding multipliers can also have a time limit, so you can reward players with a temporary boost. Multipliers can be added manually through the player page in the LootLocker Web Console, or through…
🎉 Unity SDK v5.0.0 is released 🎉 This version brings a major new feature: multi-user support, enabling use cases like local multiplayer and easier account linking. We've also enhanced Connected Accounts to better support linking across various platforms. Wallets now fully support currency multipliers, and the SDK allows for reading and filtering custom notifications defined by your game. All…
🎉 Unreal Server SDK v6.0.0 is released 🎉 This version introduces Custom Notifications, enabling your server to send in-game news and asynchronous rewards to players. Currency Multipliers are now fully supported in wallets, and you can now Get Assets by Context as well as list UGC assets from the server API. Logging outside of the editor is now configurable for easier issue diagnosis. Additionally,…
The asset_filters property for listing assets now supports up to 10 filters.
We've updated our Connected Accounts feature to better support link flows in more complex scenarios. You can now use auth.game to link accounts to the player, without needing to use the old connect endpoints. When linking, we will hide the login buttons for providers already linked for the player. The ability to move multiple providers between player accounts. With this new functionality it's now…
Today we've released reference documentation for the API we use to power auth.game. You can use this API to for Player Impersonation, to create your own alternative to auth.game or to set up a complex account merging flow when used in conjunction with the Server and Game APIs. This documentation brings all the same benefits mentioned in New Reference Documentation last week. You can find this…
Today we're launching an update to our reference documentation, which brings multiple improvements: Use it directly from the browser: You can now call endpoints directly from the browser, making it easier to test and explore the API. Improved Navigation: The new documentation has a more intuitive structure, making it easier to find the information you need. Enhanced Search Functionality: The…

Twitch drops support have landed in LootLocker!
- Players can link their Twitch account to their LootLocker account.
- Players can claim drops from Twitch streams and receive them in game.
- Easy to set up and configure.
You can read our announcement here.
🎉 Unity SDK v4.0.0 is released 🎉 New features include player name lookup, the ability of getting progressions from another player, and a convenience lookup method for twitch drops. This version of the SDK also contains a spring cleaning of previously deprecated methods and symbols. See the release notes below for more information.
The Game API have been updated so you can now list assets in the order that best suit your game using the /game/v1/assets/list endpoint. There are two new query parameters that can be sent. order_by which is the field you want to use for ordering your assets. Valid options are name, created_at, updated_at, and id. order_direction is the direction you want to order your assets. Valid options are…
🎉 Unreal SDK v7.0.0 and Unreal Server SDK v5.0.0 are released bringing major capability improvements 🎉 Exciting updates! We've released a major capability upgrade to our Unreal SDKs adding Multi user support to the Game SDK and Token exchange & Impersonation support to the server SDK. Multi User Support This version of the Game SDK sees a major and central feature update in giving the SDK…
While Game merging has been an integral part of LootLocker since it's inception, over time it's proven error prone and hard to use. We've made the hard decision to deprecate the feature and hide it for all new games. If you have an existing game that uses the feature it will continue to work as before, until we can replace it with a better solution. This also means new games only have 1…
We have expanded the information shown in the Console for Player Inventories. The inventory is now ordered by the date the player received the asset instance, and a source field has been added to indicate how the player received the asset instance.
The Server API has been updated to allow you to create players using the new /server/player endpoint.
This is useful if you want to create players in your game server and then use the LootLocker API to manage their inventories, rewards, and other features.




