What's new.
A platform that gets better every week.
You can now use the numeric Asset IDs as input when searching for assets in the LootLocker Console.
It is now possible to remove promoted UGC from the Game API. Calling the delete endpoint even for promoted UGC will no longer return an error.
The players pages have received the following updates:
- Greatly improved loading times for the players list page.
- Moved all/recent + pagination to the URL, making it easier to share links.
- Fixed an issue where the player page would load the wrong data when switching between all and recent players.
🎉 Unreal SDK v10.1.0 is released 🎉 Major release introducing Presence system with real-time websocket connections, improved inventory listing performance, latency statistics, and expanded catalog support for Epic Games, PlayStation, and Stripe platforms.
🎉 Unreal SDK v5.3.0 is released 🎉 Exciting updates! Introduced new Player Info endpoints, enhanced Player and Asset Metadata, and streamlined UGC creation. Get specific currency details easily now. Steam auth is smoother, and asset contexts can handle multi-equip. Note deprecations for cleaner integration. Check the full changelog!
🎉 Unreal Server SDK v3.3.0 is released 🎉 Exciting updates! You can now schedule leaderboards via the Server SDK, access leaderboard ULIDs for enhanced interactions, and leverage versatile metadata for both players and assets. Dive into the full details in our changelog!
🎉 Unity SDK v3.6.1 is released 🎉 New features include GetCurrencyDetails for specific currency info and enhanced leaderboard data returning ULIDs for better metadata handling. Bug fixes: UnEquipIdAsset methods now function correctly. Note: Transition from full player storage to Player Metadata is recommended.
Squashed a bug in the Admin API which would in some circumstances result in drop table grants not saving correctly.
You can now equip multiple Asset Instances in a single Context. This is great if your game requires players to have for example 2 active abilities at the same time. While there are API changes associated with this, you can use it without updating the SDK or changing your implementation. The only downside is that you will not be able to programatically see how many instances you can equip in a…

A new feature has been added to the Web Console that allows you to change player names in the web interface. This is useful for moderation purposes or while testing your game.
To change a players name, head to the Players Page, select a player and click their name in the top of the page.
We've released a new Steam authentication endpoint with improvements to both flow and stability. The improvements feature 2 changes: A simplified authentication flow, combining verification with starting a session into a single endpoint. New internal retry logic, which will automatically retry failed requests to the Steam Servers. If you're using the Unity or Unreal SDKs, you do not need to make…
LootLocker now has a Notifications system to help your game track and deliver important updates from features like Rewards, Triggers, Leaderboards, and Progressions. Notifications are queued and can be consumed by the game, ensuring players never miss a critical message.
Learn how to make use of Notifications with our documentation.

We have re-released the Triggers feature with a complete overhaul, now built with improved performance, stabiliity and integrated with the Rewards system. The updated Triggers support both limited and unlimited activations, enabling more flexible reward scenarios.
Check out our updated documentation to learn how to implement Triggers in your game.
Find it here Features Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless…
Find it here Features Leaderboard Archives - LootLocker leaderboard archives are now supported by the Server SDK. SDK Version logging - The version of the LootLocker Server SDK is now logged at start up time to help when reaching out to the team for support. Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed…
Find it here Features Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless…

Today we launched a brand new cross-system feature, Metadata. Metadata allows you to store additional, custom information related to various LootLocker features, such as Progressions, Leaderboards, and Catalogs. This data lets you add context or functionality to these features, going beyond the default settings. For example, you might use Metadata to store map details for a leaderboard or to…

Today we launched a brand new feature, Feedback. The Feedback feature allows you to create and manage reports across three different core LootLocker systems: Players, UGC, and the Game itself. Learn more about this feature in our announcement post.
Check out our documentation to learn how to implement Feedback in your game.

We have updated how errors in the LootLocker web console are displayed.
When recieving an error you now are provided with plain-text information about what went wrong as well as a Trace ID that you can copy and share in Discord so that we can help fix the problem.
A new feature has been added to the API that allows you to specify a list of domains that are allowed to make requests to the API. This is useful if you want to restrict access to the API to only your own domains.
Documentation can be found here.
We have exposed a new setting in the LootLocker Console to allow you to configure whether or not the player name should be updated from the Identity Provider (eg. steam) when a session starts. This is useful for games that do not want to update the player name on every session start, but only when the player explicitly changes their name in the game. This setting is available in the Console under…

It's now possible to create reward groups in LootLocker.
- Reward groups allows multiple rewards to be awarded to a player at once.
- This is currently available for catalogs and leaderboards rewards.
To learn more you can read our announcement post.
🎉 Unreal SDK v9.0.0 is released 🎉
This version introduces support for reading and filtering custom notifications, allowing you to notify players of in-game rewards, news, and more. This release also includes a crucial bug fix for Epic Games account connecting/disconnecting, updating the platform string to epic_games for proper functionality.

An update to leaderboards have been released, allowing for scheduling of resets and rewards.
- CRON expressions can be used to schedule resets.
- Rewards can be awards to players based on their leaderboard position.
To read more about leaderboard scheduling you can read our announcement post or go straight to the documentation.
White Label Login
Bug Fixes
- Fixed an issue where an unrelated topbar would show on the reset password and verify user pages
- Fixed an issue where the game logo would not show on the reset password page




