What's new.
A platform that gets better every week.
Squashed a bug in the Admin API which would in some circumstances result in drop table grants not saving correctly.
You can now equip multiple Asset Instances in a single Context. This is great if your game requires players to have for example 2 active abilities at the same time. While there are API changes associated with this, you can use it without updating the SDK or changing your implementation. The only downside is that you will not be able to programatically see how many instances you can equip in a…

A new feature has been added to the Web Console that allows you to change player names in the web interface. This is useful for moderation purposes or while testing your game.
To change a players name, head to the Players Page, select a player and click their name in the top of the page.
We've released a new Steam authentication endpoint with improvements to both flow and stability. The improvements feature 2 changes: A simplified authentication flow, combining verification with starting a session into a single endpoint. New internal retry logic, which will automatically retry failed requests to the Steam Servers. If you're using the Unity or Unreal SDKs, you do not need to make…
LootLocker now has a Notifications system to help your game track and deliver important updates from features like Rewards, Triggers, Leaderboards, and Progressions. Notifications are queued and can be consumed by the game, ensuring players never miss a critical message.
Learn how to make use of Notifications with our documentation.

We have re-released the Triggers feature with a complete overhaul, now built with improved performance, stabiliity and integrated with the Rewards system. The updated Triggers support both limited and unlimited activations, enabling more flexible reward scenarios.
Check out our updated documentation to learn how to implement Triggers in your game.
Find it here Features Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless…
Find it here Features Leaderboard Archives - LootLocker leaderboard archives are now supported by the Server SDK. SDK Version logging - The version of the LootLocker Server SDK is now logged at start up time to help when reaching out to the team for support. Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed…
Find it here Features Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless…

Today we launched a brand new cross-system feature, Metadata. Metadata allows you to store additional, custom information related to various LootLocker features, such as Progressions, Leaderboards, and Catalogs. This data lets you add context or functionality to these features, going beyond the default settings. For example, you might use Metadata to store map details for a leaderboard or to…

Today we launched a brand new feature, Feedback. The Feedback feature allows you to create and manage reports across three different core LootLocker systems: Players, UGC, and the Game itself. Learn more about this feature in our announcement post.
Check out our documentation to learn how to implement Feedback in your game.

We have updated how errors in the LootLocker web console are displayed.
When recieving an error you now are provided with plain-text information about what went wrong as well as a Trace ID that you can copy and share in Discord so that we can help fix the problem.
A new feature has been added to the API that allows you to specify a list of domains that are allowed to make requests to the API. This is useful if you want to restrict access to the API to only your own domains.
Documentation can be found here.
We have exposed a new setting in the LootLocker Console to allow you to configure whether or not the player name should be updated from the Identity Provider (eg. steam) when a session starts. This is useful for games that do not want to update the player name on every session start, but only when the player explicitly changes their name in the game. This setting is available in the Console under…

It's now possible to create reward groups in LootLocker.
- Reward groups allows multiple rewards to be awarded to a player at once.
- This is currently available for catalogs and leaderboards rewards.
To learn more you can read our announcement post.
🎉 Unreal SDK v9.0.0 is released 🎉
This version introduces support for reading and filtering custom notifications, allowing you to notify players of in-game rewards, news, and more. This release also includes a crucial bug fix for Epic Games account connecting/disconnecting, updating the platform string to epic_games for proper functionality.

An update to leaderboards have been released, allowing for scheduling of resets and rewards.
- CRON expressions can be used to schedule resets.
- Rewards can be awards to players based on their leaderboard position.
To read more about leaderboard scheduling you can read our announcement post or go straight to the documentation.
White Label Login
Bug Fixes
- Fixed an issue where an unrelated topbar would show on the reset password and verify user pages
- Fixed an issue where the game logo would not show on the reset password page
Console Changes The LootLocker Console is now response, allowing you to manage your game from any device, anywhere. Unity SDK Changes Refresh Remote Sessions: Remote sessions now provide a refresh token that can be used to refresh the session without fully re-authorizing. Grant and Remove Assets You can now grant and delete assets from a player directly from the game if you allow it in the…
Unreal SDK Unreal SDK v3.1.0 released Changes Progression Currencies - 🪙 Currencies can now be rewarded from progressions 🎉 Session Leasing - 🎁 You can now lease a session on your client. You will get a url and a qr code that can be used by the same or another device to authorise the session. Bug Fixes RemoveAssetFromHeroLoadout is working again Packaging has been failing for certain platforms due…
This week we have added economy support to our progression system, meaning you can now reward currencies from any progression. Additionally we have also recently shipped two major updates to our SDKs. Web Console Changes Added support for currencies in progression rewards Admin API Changes Added support for currencies in progression rewards Game API Changes Added support for currencies in…
This week we shipped our new Base and Hero Class System, as well as the long anticipated Economy System. Web Console Changes Our new Base and Hero Class System has launched, with a much improved UI. Find it in the Console under Systems. Economy has been launched. This also brings a fresh new UI for managing your games Economy and Currencies. Find it in the Console under Content. Unity SDK Changes…
Web Console Bug Fixes Fixed issue with not being able to view players using the legacy Google platform Unity SDK Changes GetProgressionTier - You can now get the tiers in a progression! Admin extension - If you're using Unity 2021 or newer, look at a new way to manage API Keys inside Unity! You can find it under Tools/LootLocker/Menu on the top of Unity! Bug Fixes Fixed the MacFsWatcher include…
Unreal Engine
Changes
LootLocker Unreal SDKs now support Unreal Engine 5.3 🎉
Web Console Bug Fixes Fixed an issue where the price on assets could be hidden by mistake in a situation where it should be shown. Game API Bug Fixes A bug was fixed which had caused duplicate white label users to be created. The duplicate users have been removed, but this means some white label users who changed their password, might have the wrong password on their user now. Admin API Changes…