Changelog
What's new.
A platform that gets better every week.
Unity SDK
- Implement LookupPlayer1stPartyPlatformIds methods
Unity SDK
- Added more parameter type options for all Leaderboard related methods
- Added support for setting player files public or private
- Added support for retrieving other player's public files
Unity SDK
- Added more parameter type options when getting member ranks for leaderboards
Unity SDK
- Added Player files support
Unity SDK
- Added player_created_at field to LootLockerSessionResponse model
- Added acquisition_date field to LootLockerInventory model
- Improved error handling for server requests
Unity SDK
- Improved error handling for null responses
Unity SDK
- Fixed an issue with LookupPlayerNames methods
Unity SDK
- Fixed a crash when a player reached the highest possible level
Unity SDK
- Renaming assetID to assetInstance ID on all assetInstance function parameters
- Added ObsoleteAttribute(with false, so deprecated) to UpdateKeyValuePairByIdForAssetInstances(), it was not working correctly, will be marked as obsolete when SDK is updated next time.
- Added new UpdateKeyValuePairByIdForAssetInstances() with correct parameters.
- Added UpdateKeyValuePairForAssetInstances() that…
Unity SDK
- Introduce ability to get player names using player ID's from different platforms
Unity SDK
- Fix issue where using EndSession on White Label Login would not destroy the session
- Create new version of EndSession which takes no input
Unity SDK
- Fix issue where failing the request when trying to start a guest session would wipe the internal playerID
Unity SDK
- Add support for Sign in with Apple
Unity SDK
- Fix ResetAssetCalls method not working
Unity SDK
- Make it possible to use either string or int when getting leaderboard member score
Unity SDK
- Added initial support for Xbox One
Unity SDK
- Added support for reading Data Entities on Assets
Unity SDK
- Added ping endpoint
Unity SDK
- Added new version of StartGuestSession which takes a custom player identifier
Unity SDK
- Ensure the SDK once again works in Unity 2019
Unity SDK
- Fixed capitalization mistake in SDK initialization error
- Fixed a couple of issues where the automatic re-authentication would start a new session for a player with the wrong identifier
Unity SDK
- Added support for White Label Login session tokens
Unity SDK
- Re-enable support for Nintendo Switch
Unity SDK
- Fix issue where development mode did not work when verifying steam user
Unity SDK
- Add support for Guest Login
- Add support for White Label Login
- Remove unused platforms in the settings dropdown
- Improve the settings view visuals


