48 posts
We recently launched a new feature called Asset Key/Value Storage Templates so I thought I’d write a bit about it and how it can be used to make your life easier!
We've partnered with BugSplat to make finding, diagnosing and fixing crashes and game bugs a more integral part of the development and post-release process.
This week we are launching a new Asset Complexity called Drop Tables which provides logic for randomly selecting individual or multiple Assets from predefined groups based on their rarity weighting or tags.
We are partnering with PatchKit, the white-label game launcher technology company to integrate LootLocker’s cross-platform player management and live ops systems into PatchKit’s launcher technology.
Our brand new Leaderboard system is now live and ready for your games! Here's a quick overview of what's new.
We’re excited to be working with EQU8 to make defending games from cheaters easier for all types of developers and games.
Today we are launching two well-needed updates to the LootLocker platform: a visual (and slight functional) overhaul to the LootLocker Management Console and the LootLocker Documentation websites!
We have launched an Unreal SDK!
We made a mobile app!