About.

We're on a mission to change the game so everyone plays fair. The most influential and groundbreaking games can come from anywhere - it doesn't matter how big your team is or how long you've been in the industry. Your idea could be the next Minecraft.

But the games industry isn't a level playing field. Emerging developers with great ideas, don't have access to the same firepower as the biggest AAA studios. And even the largest developers and publishers are wasting time reinventing the wheel over and over again.

So we're changing the game by proving the building blocks you need to build, ship, and run your best games. We build these tools so you don't have to.

Built for devs, by devs.

We're gamers and game developers just like you. We've spent our careers making games and the backend tools that power some of the biggest game developers in the world, like Mojang, DICE, Avalanche Studios, and King. We've built these tools before, now we're building them for you.

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Alexander

Co-Founder & CEO

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Andreas

Co-Founder & CTO

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Tobias

VP of Engineering

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Johannes

Game Developer

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Kristijan

Senior Backend Engineer

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Paul

Senior Backend Engineer

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Zee

Senior Backend Engineer

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Erik

Senior Software Engineer

Come and join the team.

LootLocker was founded in early 2019 as a remote-first company where we work with simple principles. Trust in the individual and the team, dedicated focus time, and most importantly prioritizing a healthy work-life balance where family and well-being come first.

We also promise to:

  • Give 30 days of paid vacation
  • Contribute to your gym or exercise costs
  • Contribute to your pension
  • Give you stock options
  • Have Work-on-Whatever Fridays
  • Invest in your home office & games library
  • Host biannual get togethers with the whole company