We want to make game development easier, so you can build your best game. So this is where you can find our blog, guides, videos, documentation and more.
Merch, swag, goodies, it doesn't matter what you call it - everyone loves getting free stuff with your game or company's logo on it. But it can be quite a hassel to set up a store to sell swag or make merch available for your team (so you don't have to do all the ordering yourself). Well, this guide solves all of this for you in a matter of minutes
June 25, 2024Find out why Fast Travel Games decided to ditch their proprietary backend for their award winning game Apex Construct and move it over to LootLocker's out-of-the-box platform.
June 19, 2024Today is an unprecedented time for video games. That has been especially evident at 2024’s industry events to date, where conversations have focused on what the future holds, and how we can make tomorrow a better home for games and the people that make them. It’s now six months into the year, and we’ve attended most major shows. So we’re rounding up all that we’ve observed and learned. Fortunately, there are ample reasons for optimism.
June 11, 2024Our primary goal is to deliver the best product, which sometimes involves deprecating features that no longer align with their core product vision. This decision is influenced by factors such as market shifts, lack of technology support, or the need for a complete overhaul.
April 11, 2024Providing players with a way to connect multiple platform accounts together is a great way to improve and secure their game experience. We've made all of this possible with Unified Player Accounts and written these guides to make it seamless to integrate.
February 29, 2024Use LootLocker's Remote Login to quickly and easily add additional authenticating methods to your game, from mobile, to consoles and PC. This guide will walk you through implemeting Remote Login in your Unity game.
February 29, 2024Implementing sign in with Google is a common frustration among game developers around the world. Surprisingly, there is little documentation on how to do this - until now. We've taken it into our own hands to make your life easier.
February 29, 2024As a game designer you're often actively balancing your game while players are playing it - either based on player feedback or certain key metrics. In this guide we'll show you two ways LootLocker can be used to balance your game more easily, using a CSV or Google Sheets - all from the cloud!
January 16, 2024