Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more
Discover how Turborilla leveraged LootLocker to seamlessly launch their latest hit, Rally Clash, while beginning to transform their entire mobile game library into a unified platform.
August 28, 2024Find out why Fast Travel Games decided to ditch their proprietary backend for their award winning game Apex Construct and move it over to LootLocker's out-of-the-box platform.
June 19, 2024Lucid Labs’ new game, bloom, uses a host of LootLocker features. Their founder, Chirag Chopra, told us about his new game, his development style and how LootLocker had helped him along the way.
August 28, 2023We spoke to lecturer Zayd Dawood about his educational 2D platformer, The Cyber Choices Challenge – the LootLocker-powered game that teaches its players about cybercrime law.
March 16, 2023Stugna is a military game with a difference. Every dollar the game makes goes towards helping the Ukrainian military. We spoke to the developers, BidOn Games, to learn more.
January 18, 2023Hokko Life was developed by one-man studio Wonderscope, and uses a lot of LootLocker features. We wrote about Hokko Life when it debuted on early-access, and it’s come a long way since then.
November 11, 2022The third place prize at Together Jam went to Knight Rider: Arsenal – a collaboration between two different dev teams, with members from around the world. In the final part of our three-part blog series, we get to know the jammers of Dynamite Stew and Team Melon.
September 16, 2022Vertigod Games took home both the second place and ‘best animation’ awards at Together Jam. In the second of this three-part blog series, we hear the story behind their Cuphead-inspired game: Felix the Cat and his Wonderful Clones.
September 14, 2022Brazilian indie developers SheePixel took home the top prize for their game, Xena: Trial of the Gods. In the first part of this three-part blog series, let’s get to know our Together Jam winners.
September 12, 2022MoonRunner is a German game studio with a difference – they make games in collaboration with social media influencers. Their latest mobile game is MontanaBlack’s Kylo Rescue. We caught up with the guys at MoonRunner to find out how this works and how Lootlocker helps.
August 23, 2022Xadegamer wanted to create the kind of 3D Kaiju game he thought was missing from the mobile games market. This was a huge undertaking for a solo developer, but Kaiju Brawler 3D was released earlier this month.
June 23, 2022People often assume that only the best developers in the biggest companies can make games. We know this isn’t true, but sometimes it takes an epiphany for aspiring developers to realize they can just…do it. Ben Mora is a perfect example of this.
June 14, 2022Ryan is a 20 year old, self-taught developer from the UK and created the game ‘Catch Up!’ as part of a game jam. Find out why he finds a tool as easy to use (and affordable) as LootLocker comes in extremely handy during a game jam.
May 20, 2022We caught up with Jonah from JCWYT – creators of the game FOOAAAHH! Jonah told us all about his journey into game development, his honey-splatting game, and why they chose LootLocker to help him make it.
May 3, 2022Red Diamond is a one-man studio. A young man too. Arthur is one of the new generation who waste no time getting games designed, developed and released.
April 6, 2022The team at Empty Box are all aged between 21 and 24. They’re self-taught, dynamic developers whose latest game, NanoHive, is already a hit. They’re using LootLocker to keep their time free for the jobs they most enjoy.
March 7, 2022Backends are nothing without games to support. And with over 200 titles now harnessing our technology, we couldn’t be happier with what our developer community is achieving.
February 18, 2022Robin from Nethash used LootLocker to help create Rust Racers – a game he says is “Mad Max, making tender love to Rocket League, while Fortnite watches from the closet”. Before using Lootlocker, Nethash were trying to build everything from scratch, with a tiny team.
January 18, 2022After a long day at work or at school don't you just want to decompress with a quiet, peaceful, and cozy game like Hokko Life?
November 30, 2021LootLocker is a game backend service designed for even the smallest of teams, and this couldn’t be more true than Paku who developed HellFight using LootLocker.
September 21, 2021