Changelog

What's new.

A platform that gets better every week.

Benjamin Cable
Benjamin Cable · October 12, 2026

We've updated the modal you use to choose a Reward in the Web Console. As the list of Reward types in LootLocker keeps growing, the modal has a new layout that makes the list easier to read.

The updated modal is used everywhere you add a Reward, including Triggers, Magic Triggers, Leaderboard reset rewards, Reward Campaigns and Catalog listings.

Yara McRobert
Yara McRobert · October 8, 2026

You can now give players a downloadable file as a Reward. You choose the filename players see when they download it.

Like any other Reward, you can grant a File from Triggers, Reward Campaigns, Leaderboards and more. Use it to hand out a wallpaper, a soundtrack, or a digital art book to your most dedicated players.

Read more in our documentation.

Yara McRobert
Yara McRobert · October 8, 2026

You can now grant players a role in your Discord server as a Reward. Discord Role Rewards are granted through Squire, LootLocker's Discord bot, so you'll need Squire added to your server first. Like any other Reward, you can grant a Discord Role from Triggers, Reward Campaigns, Leaderboards and more. Use it to give players a special role when they reach a milestone, finish a season in the top…

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Yara McRobert
Yara McRobert · October 7, 2026

Player Segments can now target players based on whether they have completed a specific Survey or Playtest. Use them to reward players who gave feedback, send a follow-up Survey to players who took part in a Playtest, or give your playtesters access to a closed build with Limit Access. You can combine Survey and Playtest conditions with any other condition in a Segment, such as Metadata or…

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Yara McRobert
Yara McRobert · October 6, 2026

You can now add your own fields to the White Label Login signup form. Ask players extra questions when they create an account, or require them to agree to your Terms of Use or Privacy Policy before they sign up. Each answer is saved as Metadata on the player's profile. Fields can be text, number, checkbox, dropdown, date or JSON. You can also add static text, which shows on the form but isn't…

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Yara McRobert
Yara McRobert · October 6, 2026

Limit Access lets you control which players can start a session in your game. Once it's enabled, only players who match at least one of the Player Segments you add can start a session. Use it to open a closed beta to testers only, or limit access to players with an active subscription entitlement. When you enable Limit Access, all existing game sessions are cleared and every player has to…

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Benjamin Cable
Benjamin Cable · October 5, 2026

Magic Triggers automatically grant a Reward when a player connects a platform account, logs in for the day, or plays your game for the first time, with no need to call a Trigger from your game. Each Magic Trigger pairs one of these events with a Reward: Connects a platform account: Reward players for linking a specific platform, or any platform. Daily login: Reward players the first time they log…

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Erik Bylund
Erik Bylund · October 1, 2026

🎉 Unreal Server SDK v6.7.1 is released 🎉 🔧 This release adds asset sorting for the ListAssets endpoint, better file handling with revisions, key designation, and upsert support, and metadata sources for listed player items. It also fixes building against Unreal Engine 5.8.

Find it here

Erik Bylund
Erik Bylund · October 1, 2026

🎉 Unreal SDK v10.6.0 is released 🎉 📊 Error Reports is now generally available — ship your own diagnostics with your game and see the SDK errors your players hit, right in the Web Console. Plus: connect platform accounts for Steam, Xbox, Nintendo, and Google Play Games, control auto-creation of profiles on session start, and support custom sign-up fields in White Label Login. Also: enhanced file…

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Erik Bylund
Erik Bylund · September 30, 2026

🎉 Unity SDK v8.2.0 is released 🎉 📊 Error Reports is now generally available — ship your own diagnostics with your game and see the SDK errors your players hit, right in the Web Console. Plus: connect platform accounts for Steam, Xbox, Nintendo, and Google Play Games, control auto-creation of profiles on session start, and support custom sign-up fields in White Label Login. Also: a new List…

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Yara McRobert
Yara McRobert · September 28, 2026

Segments now support both the game's server time (UTC) and the player's local time. This can be used when creating triggers that are only available during certain periods.

Segments can now also be based on asset ownership and entitlements, letting you target players who own, or do not own, a specific asset or entitlement.

Read the updated documentation here.

Yara McRobert
Yara McRobert · September 28, 2026

You can now schedule a Reward to go out to your players at a future date and time. Set up a Reward Campaign in the Web Console, and LootLocker grants the Reward automatically when the scheduled time arrives, whether or not players are in the game at that moment. A campaign reaches every player in your game by default, or you can target one or more Player Segments to reach a specific group. You can…

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Erik Bylund
Erik Bylund · September 25, 2026

Navigating large numbers of leaderboards in the web console is now much easier. The leaderboard list has been reworked with several improvements to help you find and manage your leaderboards faster. Search: Quickly find a leaderboard by searching for its name. Sorting: Sort the list by name or ID, in ascending or descending order, by clicking the column headers. More leaderboards on screen: Choose…

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Andreas Stokholm
Andreas Stokholm · September 25, 2026

Player Files you download from the Web Console now keep their correct file name. If a file is versioned, the revision date is included in the name as well, so you can tell revisions apart at a glance.

This makes it easier to find the files you download directly from the Web Console, especially when you're looking at several revisions of the same file.

Andreas Stokholm
Andreas Stokholm · August 19, 2026

You can now use Passkeys to log into your LootLocker account in the web console.

Read the full documentation here.

Yara McRobert
Yara McRobert · August 5, 2026

You can now see an estimated number of players in any given segment by clicking the Estimate button at the bottom of the segment interface. Once estimated, you can view a list of all players included in that segment.

Andreas Stokholm
Andreas Stokholm · August 4, 2026

You can now allow players to sign into their White Label account without a password. Magic Links verify identity by emailing a one-time login link, meaning no password is required at signup. Magic Links can be configured for sign-in only (existing accounts) or for both sign-up and sign-in. Manage Magic Links setting under White Label Login in the Platforms menu of the web console. To read more…

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Erik Bylund
Erik Bylund · August 2, 2026

You can now create multiple leaderboards at once using the new Bulk Create option in the leaderboard menu of the web console. Bulk creation is available either by uploading a CSV (a template CSV is provided) or using the built-in creator. The built-in bulk creator lets you define all the settings needed for your leaderboards, then apply a naming pattern across all of them. For more complex setups,…

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Erik Bylund
Erik Bylund · July 9, 2026

🎉 Unreal Server SDK v6.6.0 is released 🎉 🛒 This release adds the Catalog API for listing catalog items by ID, leaderboard manual reset CRUD endpoints, file-based pre-configuration for CI/CD pipelines, and an in-editor update checker. ⚠️ The default log level has changed from Display to Warning — set it explicitly if you need the previous behavior.

Find it here

Erik Bylund
Erik Bylund · July 8, 2026

🎉 Unreal SDK v10.5.0 is released 🎉 🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat support, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, leaderboard upcoming resets, file-based pre-configuration for CI/CD, and an in-editor update checker. ⚠️ FLootLockerCatalogGroupMetadata is now deprecated.

Find it here

Erik Bylund
Erik Bylund · July 6, 2026

🎉 Unity SDK v8.1.1 is released 🎉 🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat and profile switching, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, Cloud Saves and Universal Player Authentication prefabs, and credential obfuscation across 14+ sensitive fields.

Find it here

Yara McRobert
Yara McRobert · June 17, 2026

We've completely redesigned the Player Page in the Web Console. The new experience focuses on improving navigation, readability, and making it easier to understand everything associated with a player profile. Information is now presented in a cleaner and more structured layout, allowing support teams, developers, and live operations staff to quickly find the data they're looking for. Whether…

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Yara McRobert
Yara McRobert · June 14, 2026

Players can now be rewarded with Metadata. Metadata Rewards allow you to write directly to a player's profile as part of any reward flow. This makes it possible to further personalize player experiences without requiring custom server logic. Metadata Rewards are available anywhere rewards are supported, including Triggers, Leaderboards, and Catalogs, and support all Metadata types provided by…

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Yara McRobert
Yara McRobert · June 11, 2026

Segments now support a new "Has Metadata Key" condition. Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files. This makes it easy to build segments based…

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Yara McRobert
Yara McRobert · June 11, 2026

You can now connect LootLocker to an email marketing platform. CRM Platforms passes the email addresses your players sign up with through White Label Login, along with the Metadata you choose to map, to that platform's contact list, so you can build email campaigns around what players actually do in your game without exporting data by hand. Brevo and CleverReach are both supported and can be…

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