You can now use Passkeys to log into your LootLocker account in the web console.
Read the full documentation here.
You can now see an estimated number of players in any given segment by clicking the Estimate button at the bottom of the segment interface. Once estimated, you can view a list of all players included in that segment.
You can now allow players to sign into their White Label account without a password. Magic Links verify identity by emailing a one-time login link, meaning no password is required at signup. Magic Links can be configured for sign-in only (existing accounts) or for both sign-up and sign-in.
Manage Magic Links setting under White Label Login in the Platforms menu of the web console.
You can now create multiple leaderboards at once using the new Bulk Create option in the leaderboard menu of the web console. Bulk creation is available either by uploading a CSV (a template CSV is provided) or using the built-in creator.
The built-in bulk creator lets you define all the settings needed for your leaderboards, then apply a naming pattern across all of them. For more complex setups, use the CSV upload instead.
🎉 Unreal Server SDK v6.6.0 is released 🎉
🛒 This release adds the Catalog API for listing catalog items by ID, leaderboard manual reset CRUD endpoints, file-based pre-configuration for CI/CD pipelines, and an in-editor update checker. ⚠️ The default log level has changed from Display to Warning — set it explicitly if you need the previous behavior.
🎉 Unreal SDK v10.5.0 is released 🎉
🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat support, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, leaderboard upcoming resets, file-based pre-configuration for CI/CD, and an in-editor update checker. ⚠️ FLootLockerCatalogGroupMetadata is now deprecated.
🎉 Unity SDK v8.1.1 is released 🎉 🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat and profile switching, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, Cloud Saves and Universal Player Authentication prefabs, and credential obfuscation across 14+ sensitive fields.
We've completely redesigned the Player Page in the Web Console.
The new experience focuses on improving navigation, readability, and making it easier to understand everything associated with a player profile. Information is now presented in a cleaner and more structured layout, allowing support teams, developers, and live operations staff to quickly find the data they're looking for.
Whether you're inspecting player inventories, currencies, metadata, progressions, linked accounts, or other profile information, the updated Player Page provides a faster and more intuitive experience for managing players.
This redesign is part of our continued effort to make the Web Console easier to use and better suited for day-to-day operations.
Players can now be rewarded with Metadata.
Metadata Rewards allow you to write directly to a player's profile as part of any reward flow. This makes it possible to further personalize player experiences without requiring custom server logic.
Metadata Rewards are available anywhere rewards are supported, including Triggers, Leaderboards, and Catalogs, and support all Metadata types provided by LootLocker's shared Metadata framework. Progressions does not currently support this reward type.
Rewards currently perform an upsert operation, meaning new metadata keys will be created and existing keys with the same name will be overwritten. Increment operations are not currently supported.
Some example use cases include granting founder status, recording beta participation, tracking event attendance, or marking players as eligible for future campaigns.