We've completely redesigned the Player Page in the Web Console.
The new experience focuses on improving navigation, readability, and making it easier to understand everything associated with a player profile. Information is now presented in a cleaner and more structured layout, allowing support teams, developers, and live operations staff to quickly find the data they're looking for.
Whether you're inspecting player inventories, currencies, metadata, progressions, linked accounts, or other profile information, the updated Player Page provides a faster and more intuitive experience for managing players.
This redesign is part of our continued effort to make the Web Console easier to use and better suited for day-to-day operations.
Players can now be rewarded with Metadata.
Metadata Rewards allow you to write directly to a player's profile as part of any reward flow. This makes it possible to further personalize player experiences without requiring custom server logic.
Metadata Rewards are available anywhere rewards are supported, including Triggers, Leaderboards, and Catalogs, and support all Metadata types provided by LootLocker's shared Metadata framework. Progressions does not currently support this reward type.
Rewards currently perform an upsert operation, meaning new metadata keys will be created and existing keys with the same name will be overwritten. Increment operations are not currently supported.
Some example use cases include granting founder status, recording beta participation, tracking event attendance, or marking players as eligible for future campaigns.
Segments now support a new "Has Metadata Key" condition.
Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files.
This makes it easy to build segments based on whether players have certain information stored on their profile without needing to know the exact value. For example, you could target players who have linked a creator code, participated in any beta test, or have any value stored under a specific metadata key.
Has Metadata Key can be combined with all other Segment conditions, making it easier to create audiences based on the presence of player data rather than its contents.
Player Metadata now supports a new Timestamp type.
Timestamp Metadata makes it easy to store dates and times directly in a player's profile. Timestamps can be written and read just like any other metadata type and integrate seamlessly with LootLocker's shared Metadata framework.
Common use cases include recording when a player last claimed a reward or when they completed a tutorial.
By adding a dedicated Timestamp type, developers no longer need to store dates as strings or convert them manually, making time-based data easier to manage and more reliable.

External Reward Campaigns allow you to create claimable rewards that players can redeem outside of your game through shareable links and QR codes.
Built on top of LootLocker Triggers, External Reward Campaigns make it easy to reward players through newsletters, live events, creator campaigns, social media, physical merchandise, and other community touchpoints.
Create a campaign from any Trigger, configure a start and expiry date, and LootLocker will automatically generate a hosted claim page, shareable URL, and downloadable QR code. Players simply authenticate using one of your enabled Unified Player Account providers and the reward is automatically granted to their account.
External Reward Campaigns are available now in the Triggers feature and include full support for shareable links, QR codes, campaign scheduling, and Unified Player Accounts authentication.
Leaderboards now support manual resets, giving you full control over when a leaderboard is reset and rewards are distributed.
Previously, leaderboard resets could only be configured on a recurring schedule. With this update, you can:
This is especially useful for community challenges, tournaments, or any event-driven scenario where resets don't follow a fixed cadence.
All reset management is available in the new Resets tab on each leaderboard in the LootLocker Web Console as well as through the Server API.
🎉 Unity SDK v8.0.0 is released 🎉 🛡️ The package is now signed for Open UPM supply-chain security! Remote sessions support a provider parameter for smoother account linking, asset listing can be filtered by context, and full API reference docs are live on ref.lootlocker.com. Bug fixes improve path handling and error reporting. ⚠️ Missions & Collectables have been removed.
🎉 Unreal SDK v10.4.0 is released 🎉 🚀 Brand-new HTTP execution queue for rock-solid request handling, remote-session QR codes rendered straight to texture, provider-targeted account linking, and full API reference docs on ref.lootlocker.com. Plus: Google Play Games connected accounts, context filtering for assets, and important stability fixes. ⚠️ Missions & Collectables have been removed.
🎉 Unreal Server SDK v6.5.0 is released 🎉 🏆 Increment leaderboard scores without reading them first, filter assets by context, and browse shiny new API reference docs live on ref.lootlocker.com — all in one update.