Today we're releasing Currency Multipliers.
You can now add a multiplier to a currency in a player's wallet. When earning a currency through rewards, the multiplier will be applied to the amount earned.
Adding multipliers can also have a time limit, so you can reward players with a temporary boost.
Multipliers can be added manually through the player page in the LootLocker Web Console, or through the Server API.
🎉 Unity SDK v5.0.0 is released 🎉 This version brings a major new feature: multi-user support, enabling use cases like local multiplayer and easier account linking. We've also enhanced Connected Accounts to better support linking across various platforms. Wallets now fully support currency multipliers, and the SDK allows for reading and filtering custom notifications defined by your game. All responses now contain a context structure with request data. Finally, the refactored HTTP stack is out of beta, providing a more stable and consistent experience, alongside various bug fixes including improved Steam store notifications.
🎉 Unreal Server SDK v6.0.0 is released 🎉 This version introduces Custom Notifications, enabling your server to send in-game news and asynchronous rewards to players. Currency Multipliers are now fully supported in wallets, and you can now Get Assets by Context as well as list UGC assets from the server API. Logging outside of the editor is now configurable for easier issue diagnosis. Additionally, all query and path parameters are now URL encoded, and character IDs are included in hero responses.
The asset_filters
property for listing assets now supports up to 10 filters.
We've updated our Connected Accounts feature to better support link flows in more complex scenarios.
connect
endpoints.With this new functionality it's now possible to better link providers directly from the game client. We've also greatly improved the experience for games that wants to implement merging of accounts.
We've also added support for the following providers:
To read more, check out our updated documentation.
Today we've released reference documentation for the API we use to power auth.game. You can use this API to for Player Impersonation, to create your own alternative to auth.game or to set up a complex account merging flow when used in conjunction with the Server and Game APIs.
This documentation brings all the same benefits mentioned in New Reference Documentation last week.
You can find this reference documentation here: ref.lootlocker.com/auth-client.
Today we're launching an update to our reference documentation, which brings multiple improvements:
These docs are for people who want to explore the API's directly or does not use one of the already supported Game Engines. The documentation for our engine SDKs can be found here.
The new reference documentation is available for all our APIs:
Twitch drops support have landed in LootLocker!
You can read our announcement here.