Changelog.

  • Author image
    Erik BylundMarch 25, 2025

    Multi User & Impersonation for Unreal SDKs

    🎉 Unreal SDK v7.0.0 and Unreal Server SDK v5.0.0 are released bringing major capability improvements 🎉 Exciting updates! We've released a major capability upgrade to our Unreal SDKs adding Multi user support to the Game SDK and Token exchange & Impersonation support to the server SDK.

    Multi User Support

    This version of the Game SDK sees a major and central feature update in giving the SDK support for multiple users 🎉👥. This enables a few advanced use cases such as:

    • LootLocker supported local multiplayer. Build your couch co-op adventure, your fighting game, or your turn based board game with each player connected to their LootLocker user.
    • User Profiles. Support a user selection screen remembering all players that have played on the device and allow for seemless switching between them.
    • In depth account linking. When linking account, this will allow you in a client setting to display data from all the accounts involved in the linking. Or even moving data between them. All as you envision it.

    Token Exchange and Impersonation

    This version of the Server SDK turbo charges your game servers. Together with the multi user support update in the Game SDK this is a major capability boost for the SDKs. Token Exchange lets you exchange an active game session token for a new one (keeping the old one active as well). Impersonation lets you get an active game session token for any player using their ulid. This means that you can now in a server context keep game api sessions for all active players and lets the server access the full power of the game api. Use this to for example:

    • Call security. Move code for things like purchasing, progression point submits, invoking triggers, or submitting scores out of the client context and let the server execute that functionality on the players behalf.
    • Expanded features. Use methods in a server context that don't yet exist in the server api.
    • Responsibility Distribution. Offload code from your clients to a server context.

    Find the Unreal SDK here Find the Unreal Server SDK here

  • Author image
    Erik BylundDecember 18, 2024

    Unreal SDK v5.3.0

    🎉 Unreal SDK v5.3.0 is released 🎉 Exciting updates! Introduced new Player Info endpoints, enhanced Player and Asset Metadata, and streamlined UGC creation. Get specific currency details easily now. Steam auth is smoother, and asset contexts can handle multi-equip. Note deprecations for cleaner integration. Check the full changelog!

    Find it here

  • Author image
    Erik BylundDecember 18, 2024

    Unreal Server SDK v3.3.0

    🎉 Unreal Server SDK v3.3.0 is released 🎉 Exciting updates! You can now schedule leaderboards via the Server SDK, access leaderboard ULIDs for enhanced interactions, and leverage versatile metadata for both players and assets. Dive into the full details in our changelog!

    Find it here

  • Author image
    Erik BylundDecember 18, 2024

    Unity SDK v3.6.1

    🎉 Unity SDK v3.6.1 is released 🎉 New features include GetCurrencyDetails for specific currency info and enhanced leaderboard data returning ULIDs for better metadata handling. Bug fixes: UnEquipIdAsset methods now function correctly. Note: Transition from full player storage to Player Metadata is recommended.

    Find it here

  • Author image
    Andreas StokholmNovember 25, 2024

    Equip multiple Asset Instances in a single Context

    You can now equip multiple Asset Instances in a single Context. This is great if your game requires players to have for example 2 active abilities at the same time.

    While there are API changes associated with this, you can use it without updating the SDK or changing your implementation. The only downside is that you will not be able to programatically see how many instances you can equip in a context.

  • Change Player Names in Console hero image
    Author image
    Tobias BergNovember 19, 2024

    Change Player Names in Console

    A new feature has been added to the Web Console that allows you to change player names in the web interface. This is useful for moderation purposes or while testing your game.

    To change a players name, head to the Players Page, select a player and click their name in the top of the page.

  • Author image
    Kamran GasimovNovember 12, 2024

    Steam Authentication Improvements

    We've released a new Steam authentication endpoint with improvements to both flow and stability.

    The improvements feature 2 changes:

    • A simplified authentication flow, combining verification with starting a session into a single endpoint.
    • New internal retry logic, which will automatically retry failed requests to the Steam Servers.

    If you're using the Unity or Unreal SDKs, you do not need to make any changes, if you're using VerifyPlayerAndStartSteamSession to start sessions.

    For people doing verification and session separately, the old endpoints will keep working, but we recommend switching to the new endpoint for better performance.

    The new endpoint is available at POST /game/session/steam.

  • Author image
    Benjamin CableNovember 5, 2024

    New Shared System: Notifications

    LootLocker now has a Notifications system to help your game track and deliver important updates from features like Rewards, Triggers, Leaderboards, and Progressions. Notifications are queued and can be consumed by the game, ensuring players never miss a critical message.

    Learn how to make use of Notifications with our documentation.

  • New Feature: Triggers 2.0 hero image
    Author image
    Tobias BergNovember 4, 2024

    New Feature: Triggers 2.0

    We have re-released the Triggers feature with a complete overhaul, now built with improved performance, stabiliity and integrated with the Rewards system. The updated Triggers support both limited and unlimited activations, enabling more flexible reward scenarios.

    Check out our updated documentation to learn how to implement Triggers in your game.

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