Added pagination to the Relationships tab for improved performance and usability with large datasets. Enhanced catalog management with detailed information and fuzzy search currency selection across components.
What's included:
Faster currency discovery across all workflows.
🎉 Unity SDK v6.4.0 is released 🎉 🚀 New: Epic & Google Play Player Lookup support! 🎮 Bug fixes include: proper catalog key usage in ListCatalogItemsV2, improved session handling, better parameter management, and enhanced stability for callback exceptions.
You can now see when a player has requested to delete their account and when the deletion is scheduled to occur. This information is now available in the Player Overview in the Web Console.
From this new notificaiton you can also cancel the deletion request if needed, or delete the player immediately.

🎉 Unreal SDK v10.0.0 is released 🎉 Major release featuring Epic/Google Play Games player lookup, request ID tracking with enhanced context data, automatic session token refresh fixes, plus a comprehensive internal refactor for improved stability and future maintainability.
We’ve added in-game notification management to help players stay up to date and keep their inbox organized.
Here’s how it works:
Supports notifications from triggers, catalog purchases, Twitch drops, and custom server or admin events.
We’ve added an Admin Player Operations Log to help you track actions taken on player accounts for better transparency and auditing.
Here’s how to use it:
Exciting news! We’ve just dropped incremental scores for leaderboards, allowing you to update player scores by a modifier instead of having to fetch, increment, and then send us the new score.
This can be useful for tracking ongoing progress, like completing levels or earning points during a session.
You can update scores via our Game API or directly through the SDK.
We've added a Last Seen value to session starts — giving you an easy way to see when a player was last active.
This value can be used in a variety of ways, like tracking engagement or rewarding login streaks.
This value is returned from all of our start session endpoints under the key last_seen, in player metadata with the key ll.last_seen or can be accessed through the SDK on session start.
🎉 Unity SDK v6.3.0 is released 🎉 🚀 Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players