Changelog.

  • Author image
    Yara McRobertJune 17, 2026

    Player Page Redesign

    We've completely redesigned the Player Page in the Web Console.

    The new experience focuses on improving navigation, readability, and making it easier to understand everything associated with a player profile. Information is now presented in a cleaner and more structured layout, allowing support teams, developers, and live operations staff to quickly find the data they're looking for.

    Whether you're inspecting player inventories, currencies, metadata, progressions, linked accounts, or other profile information, the updated Player Page provides a faster and more intuitive experience for managing players.

    This redesign is part of our continued effort to make the Web Console easier to use and better suited for day-to-day operations.

  • Author image
    Yara McRobertJune 14, 2026

    Metadata Rewards

    Players can now be rewarded with Metadata.

    Metadata Rewards allow you to write directly to a player's profile as part of any reward flow. This makes it possible to further personalize player experiences without requiring custom server logic.

    Metadata Rewards are available anywhere rewards are supported, including Triggers, Leaderboards, and Catalogs, and support all Metadata types provided by LootLocker's shared Metadata framework. Progressions does not currently support this reward type.

    Rewards currently perform an upsert operation, meaning new metadata keys will be created and existing keys with the same name will be overwritten. Increment operations are not currently supported.

    Some example use cases include granting founder status, recording beta participation, tracking event attendance, or marking players as eligible for future campaigns.

  • Author image
    Yara McRobertJune 11, 2026

    "Has Metadata Key" Segment

    Segments now support a new "Has Metadata Key" condition.

    Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files.

    This makes it easy to build segments based on whether players have certain information stored on their profile without needing to know the exact value. For example, you could target players who have linked a creator code, participated in any beta test, or have any value stored under a specific metadata key.

    Has Metadata Key can be combined with all other Segment conditions, making it easier to create audiences based on the presence of player data rather than its contents.

  • Author image
    Yara McRobertJune 10, 2026

    Timestamp Metadata

    Player Metadata now supports a new Timestamp type.

    Timestamp Metadata makes it easy to store dates and times directly in a player's profile. Timestamps can be written and read just like any other metadata type and integrate seamlessly with LootLocker's shared Metadata framework.

    Common use cases include recording when a player last claimed a reward or when they completed a tutorial.

    By adding a dedicated Timestamp type, developers no longer need to store dates as strings or convert them manually, making time-based data easier to manage and more reliable.

  • External Reward Campaigns hero image
    Author image
    Yara McRobertJune 9, 2026

    External Reward Campaigns

    External Reward Campaigns allow you to create claimable rewards that players can redeem outside of your game through shareable links and QR codes.

    Built on top of LootLocker Triggers, External Reward Campaigns make it easy to reward players through newsletters, live events, creator campaigns, social media, physical merchandise, and other community touchpoints.

    Create a campaign from any Trigger, configure a start and expiry date, and LootLocker will automatically generate a hosted claim page, shareable URL, and downloadable QR code. Players simply authenticate using one of your enabled Unified Player Account providers and the reward is automatically granted to their account.

    Use Cases

    • Reward newsletter subscribers with bonus currency before a special event weekend
    • Distribute event-exclusive rewards and giveaways through QR codes at conventions and live events
    • Unlock cosmetics, DLC, or other content through physical merchandise and swag
    • Give creators and community managers exclusive reward campaigns to share with their audiences

    External Reward Campaigns are available now in the Triggers feature and include full support for shareable links, QR codes, campaign scheduling, and Unified Player Accounts authentication.

  • Author image
    Erik BylundJune 8, 2026

    Manually resettable leaderboards

    Leaderboards now support manual resets, giving you full control over when a leaderboard is reset and rewards are distributed.

    Previously, leaderboard resets could only be configured on a recurring schedule. With this update, you can:

    • Trigger a reset immediately from the web console
    • Schedule a one-off reset for a specific time
    • Name your resets to keep track of what each one represents
    • Cancel pending resets before they execute

    This is especially useful for community challenges, tournaments, or any event-driven scenario where resets don't follow a fixed cadence.

    All reset management is available in the new Resets tab on each leaderboard in the LootLocker Web Console as well as through the Server API.

  • Author image
    Erik BylundMay 27, 2026

    Unity SDK v8.0.0

    🎉 Unity SDK v8.0.0 is released 🎉 🛡️ The package is now signed for Open UPM supply-chain security! Remote sessions support a provider parameter for smoother account linking, asset listing can be filtered by context, and full API reference docs are live on ref.lootlocker.com. Bug fixes improve path handling and error reporting. ⚠️ Missions & Collectables have been removed.

    Find it here

  • Author image
    Erik BylundMay 27, 2026

    Unreal SDK v10.4.0

    🎉 Unreal SDK v10.4.0 is released 🎉 🚀 Brand-new HTTP execution queue for rock-solid request handling, remote-session QR codes rendered straight to texture, provider-targeted account linking, and full API reference docs on ref.lootlocker.com. Plus: Google Play Games connected accounts, context filtering for assets, and important stability fixes. ⚠️ Missions & Collectables have been removed.

    Find it here

  • Author image
    Erik BylundMay 27, 2026

    Unreal Server SDK v6.5.0

    🎉 Unreal Server SDK v6.5.0 is released 🎉 🏆 Increment leaderboard scores without reading them first, filter assets by context, and browse shiny new API reference docs live on ref.lootlocker.com — all in one update.

    Find it here

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