You can now schedule a Reward to go out to your players at a future date and time. Set up a Reward Campaign in the Web Console, and LootLocker grants the Reward automatically when the scheduled time arrives, whether or not players are in the game at that moment.
A campaign reaches every player in your game by default, or you can target one or more Player Segments to reach a specific group. You can also cap how many players are rewarded and pick winners at random, which turns a campaign into a giveaway or lottery. Use it for a launch day gift, a weekend lottery, or a currency bonus ahead of a seasonal event.
You'll find Reward Campaigns under Player Operations in the Web Console. Once a campaign has run, the Winners tab lists every player who received the Reward.
Read more in our documentation.
Navigating large numbers of leaderboards in the web console is now much easier. The leaderboard list has been reworked with several improvements to help you find and manage your leaderboards faster.
Player Files you download from the Web Console now keep their correct file name. If a file is versioned, the revision date is included in the name as well, so you can tell revisions apart at a glance.
This makes it easier to find the files you download directly from the Web Console, especially when you're looking at several revisions of the same file.
You can now use Passkeys to log into your LootLocker account in the web console.
Read the full documentation here.
You can now see an estimated number of players in any given segment by clicking the Estimate button at the bottom of the segment interface. Once estimated, you can view a list of all players included in that segment.
You can now allow players to sign into their White Label account without a password. Magic Links verify identity by emailing a one-time login link, meaning no password is required at signup. Magic Links can be configured for sign-in only (existing accounts) or for both sign-up and sign-in.
Manage Magic Links setting under White Label Login in the Platforms menu of the web console.
You can now create multiple leaderboards at once using the new Bulk Create option in the leaderboard menu of the web console. Bulk creation is available either by uploading a CSV (a template CSV is provided) or using the built-in creator.
The built-in bulk creator lets you define all the settings needed for your leaderboards, then apply a naming pattern across all of them. For more complex setups, use the CSV upload instead.
🎉 Unreal Server SDK v6.6.0 is released 🎉
🛒 This release adds the Catalog API for listing catalog items by ID, leaderboard manual reset CRUD endpoints, file-based pre-configuration for CI/CD pipelines, and an in-editor update checker. ⚠️ The default log level has changed from Display to Warning — set it explicitly if you need the previous behavior.
🎉 Unreal SDK v10.5.0 is released 🎉
🎮 Major release bringing Xbox Store IAP, multi-user session modes with hotseat support, player ban detection, and a new connection state check. Plus: catalog item lookup by ID, leaderboard upcoming resets, file-based pre-configuration for CI/CD, and an in-editor update checker. ⚠️ FLootLockerCatalogGroupMetadata is now deprecated.