We've released a few updates to our code input page on the player facing auth.game site. Code input is often the first page players see when interacting with Unified Player Accounts, so making sure it works well is important.
If you have any feedback on these changes, please let us know! We are always looking to improve the user experience for your players.
To read more about Unified Player Accounts, check out our documentation.
We've just released several exciting quality-of-life improvements to the metadata feature in our web console.
Hereβs whatβs new:
These updates are designed to make managing metadata faster and more efficient. Got any suggestions? Feel free to let us know on our Discord!
You can now add custom tags to files for both players and assets β right from the web console or via the Admin API. This makes it easier to organize your files and build more personalized game experiences.
Whether you're managing seasonal content or segmenting players, tags give you more control and flexibility.
You can add or update tags directly in the console, or use the Admin API:
Today we're launching support for Xbox in our Unified Player Accounts feature, allowing players to link their Xbox accounts.
This update adds Xbox as a provider on the auth.game site, for both Remote Login and Account Linking flows.
If you want to Implement Xbox account linking in your game, please reach out on email or on our Discord.
π Unity SDK v5.2.0 is released π
Exciting updates! π The LootLocker extension is revamped for easier settings management, plus check out the new Log Viewer with color-coded, summarized logs. Remote Sessions now auto-fetch IDs, and you can get game configuration info with GetGameInfo
. Also, new methods for certification handling and Default Loadouts! π
π Unreal SDK v9.2.0 is released π Good things incoming! π A completely new Log Viewer with color-coded logs and error summaries, improved logging options, new GetGameInfo method, character types now include default_loadout, and a bug fix for character asset usage.
π Unreal Server SDK v6.1.2 is released π Let's go π Meet the new Log Viewer: color-coded logs, error summaries, and handy links! Plus, logging is now supercharged. Set log levels, save logs to file, and more. Debugging LootLocker just got way more simple!
Today we're releasing Currency Multipliers.
You can now add a multiplier to a currency in a player's wallet. When earning a currency through rewards, the multiplier will be applied to the amount earned.
Adding multipliers can also have a time limit, so you can reward players with a temporary boost.
Multipliers can be added manually through the player page in the LootLocker Web Console, or through the Server API.