Changelog.

  • Author image
    Alexander BergendahlMarch 31, 2023

    2023-03-31

    Web Console

    Bug Fixes

    • Fixed an issue with the player pages, where players from Google and Epic Games would break the frontend.
    • Fixed an issue where Asset ULIDs would show up as changes in Game Merge, when it shouldn’t
    • Fixed an issue where creating a context, but using the default complexity, would set the wrong complexity in the backend. Issue is resolved and data has been updated for existing games which encountered this issue.

    Unreal SDK

    Changes

    • Epic Sign In - Added methods StartEpicSession and RefreshEpicSession, for more information go to our documentation
    • All LootLocker Responses now have an Error property (if there is an error) that is a cleaned up version of the FullTextFromServer property

    Unity SDK

    Changes

    • Epic Sign In - Added methods StartEpicSession and RefreshEpicSession, for more information go to our documentation
    • Added a method to register a progression without adding points to it

    Bug Fixes

    • Added a client side rate limiter to avoid being blacklisted due to improper usage

    Game API

    Bug Fixes

    • Fixed an issue where starting sessions for Google and Epic required you to send development_mode in the request, this is no longer the case
  • Author image
    Tobias BergMarch 24, 2023

    2023-03-24

    Web Console

    Changes

    • Messages, Mission settings, asset rarirites, context settings and DLCs have had a facelift from old Angular to new React
    • Asset filters now auto-open when you add a new one
    • You can now require players to have unique names in your game. Change it in your games settings

    Bug Fixes

    • Fixed an issue with adding lootboxes to assets

    Game API

    Changes

    • Added support for Epic Games Sign in
    • If you have Unique Player Names enabled in your games settings, you will now receive an error if you try to set a name that is already taken
  • Author image
    Tobias BergMarch 17, 2023

    2023-03-17

    Web Console

    Changes

    • The old progressions system has been hidden from the user interface.
    • We’ve colour coded the sidebar to make it more identifiable when you’re in staging and live. Stage mode remains green, and Live presents as Orange. Let us know what you think!

    Bug Fixes

    • Leaderboards will now warn you if you try to create one with a conflicting key
    • Fixed an issue where clicking save on Image Types would create multiple
    • Fixed an issue allowing collectables to be created in Live mode
    • Fixed an issue with the validation of Max Title and Max Summary lengths
    • Fixed an issue with collectables sometimes returning an error
    • Fixed an issue allowing triggers to be created in Live mode
    • Fixed an issue with Nintendo icon on players

    Game API

    Changes

    • We’ve decided to turn on player verification for all new games, for Steam and PlayStation sessions. This means all sessions created for these platforms will need to be verified before the session can start. If you want to have this enabled for your existing game, please reach out on our discord or on email.

    Bug Fixes

    • Fixed an issue where some errors were not being returned correctly when starting guest and steam/psn/android sessions. It should be easier to figure out what an error is now.
  • Author image
    Tobias BergMarch 10, 2023

    2023-03-10

    Unity SDK

    Changes

    • The SDK now supports Google Sign In
    • The SDK will now automatically resolve and use the domain API if the domain key is set
    • The SDK will now store and automatically use the Apple and Google refresh tokens if not done manually

    Bug Fixes

    • The SDK now supports Enter Play Mode Options allowing you to speed up your development process
    • The SDK will now now relies on a newer version of Newtonsoft
    • The SDK will no longer silently discard requests with an expected body that is null
    • Player and Asset Reports now have a message instead of a text
    • Requests are now allowed to timeout
    • Local session data is now cleared upon ending a session and deleting a player

    Unreal SDK

    Changes

    Bug Fixes

    • StartSteamSession now sets the correct platform
    • Fixed Critical WhiteLabel bug that caused white label sessions to fail for old Unreal projects

    Game API

    Changes

    • Google Sign In - Game API now supports starting player sessions using Google ID tokens
  • Author image
    Alexander BergendahlMarch 3, 2023

    2023-03-03

    Web console

    Bug Fixes

    • Fixed an issue making it impossible to clear leaderboards
      • We still have a known issue where the UI won't show success when clearing leaderboards, but it does work
  • Author image
    Tobias BergFebruary 24, 2023

    2023-02-24

    Web Console

    Changes

    Your asset page has had an overhaul! With an updated design more in line with the rest of the web console, you’ll also find some stability improvements. We’re not perfect however, and if you find something not working as it should, you still have access to the legacy page for now.

  • Author image
    Johannes FornaeusFebruary 17, 2023

    2023-02-17

    Web Console

    Changes

    • Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
    • Platform keys and other sensitive information are now behaves like a password input, with toggleable visibility, except the first four characters are visible for easy identification.
    • Assets in the asset list and grid views are now able to be filtered by their context type eg. Soft Currency Package, Feature Unlocks, or any of your custom contexts.
    • You can now see player file revisions in the Player files section and revert to previous versions of the file.

    Unreal SDK

    Changes

    • Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
    • Major overhaul of LootLocker settings
      • Deprecated Platform selector: No need to set the platform here, instead you should use the appropriate StartSession method for your platform.
      • Deprecated legacy API keys (that don't start with dev or prod): If you're on one of those, generate new keys and use those instead
      • Clarified descriptions
    • Added method to update player files
    • Added method that allows a player to delete themselves
    • Added a single method combining WhiteLabel Login and Start Session -> WhiteLabelLoginAndStartSession
    • Added methods to handle heroes with variations

    Bug Fixes

    • Avoid logging sensitive information, especially outside the editor
    • Fixed bug that broke White Label login

    Unity SDK

    Changes

    • Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
    • Major overhaul of LootLocker settings
      • Deprecated Platform selector: No need to set the platform here, instead you should use the appropriate StartSession method for your platform.
      • Deprecated legacy API keys (that don't start with dev or prod): If you're on one of those, generate new keys and use those instead
      • Clarified descriptions
    • Added method to update player files
    • Added method that allows a player to delete themselves
    • Added a single method combining WhiteLabel Login and Start Session -> WhiteLabelLoginAndStartSession
    • Updated LootLockers logging system and allowed for more granular control of what's logged.
    • Obfuscate sensitive information in logs

    Bug Fixes

    • GetOtherPlayerXPAndLevel is no longer broken
    • The SDK now registers as initialized even when manually initialized
    • The SDK now logs errors as errors ;)
    • EndSession will no longer throw an error if no session exists
    • Fixed bug that broke White Label login

    Game API

    Changes

    • Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
    • Added an endpoint for updating Player Files.

    Server API

    Changes

    • Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
    • Added an endpoint for updating Player Files.

    Admin API

    Changes

    • Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
    • Added an endpoint for updating Player Files.
    • Added an endpoint for reverting to previous revisions of Player Files.
  • Author image
    Johannes FornaeusFebruary 10, 2023

    2023-02-10

    Web Console

    Changes

    • Leaderboards now tell users if they are on the wrong environment (stage/production) when trying to view a particular leaderboard.

    Bug Fixes

    • Fixed an issue where it wasn’t possible to save White Label Platform settings if you had enabled player verification

    Game API

    Changes

    • Added endpoint to allow players to delete themselves. This lets iOS games comply with updated requirements from Apple.
    • Added an endpoint for getting player persistent storage for multiple players

    Bug Fixes

    • Fixed a bug causing players on the guest platform without names to not be returned in the lookup endpoint.

    Server API

    Changes

    • Added an endpoint for getting player persistent storage for multiple players

    Bug Fixes

    • Fixed a bug causing players on the guest platform without names to not be returned in the lookup endpoint.
  • Author image
    Alexander BergendahlFebruary 3, 2023

    2023-02-03

    Unity SDK

    Release: v1.1.43 of the Unity SDK - https://github.com/LootLocker/unity-sdk/releases/tag/v1.1.43

    Bug Fixes

    • Fixed a bug with the LootLocker Samples using the wrong assembly definition file
    • Added a namespace for LootLocker samples to remove warnings when installing

    Admin API

    Bug Fixes

    • Uploading files to players will now return those files when listing a players files in all APIs
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