Today we launched a brand new feature, Feedback. The Feedback feature allows you to create and manage reports across three different core LootLocker systems: Players, UGC, and the Game itself. Learn more about this feature in our announcement post.
Check out our documentation to learn how to implement Feedback in your game.
We have updated how errors in the LootLocker web console are displayed.
When recieving an error you now are provided with plain-text information about what went wrong as well as a Trace ID that you can copy and share in Discord so that we can help fix the problem.
A new feature has been added to the API that allows you to specify a list of domains that are allowed to make requests to the API. This is useful if you want to restrict access to the API to only your own domains.
Documentation can be found here.
We have exposed a new setting in the LootLocker Console to allow you to configure whether or not the player name should be updated from the Identity Provider (eg. steam) when a session starts.
This is useful for games that do not want to update the player name on every session start, but only when the player explicitly changes their name in the game.
This setting is available in the Console under in "Game Settings", under the "Misc" tab. Look for "Preserve Player Names on Session Start".
It's now possible to create reward groups in LootLocker.
To learn more you can read our announcement post.
An update to leaderboards have been released, allowing for scheduling of resets and rewards.
To read more about leaderboard scheduling you can read our announcement post or go straight to the documentation.
We have significantly improved our continuous integration and testing. Here for example is the run for this release: https://github.com/lootlocker/unity-sdk/actions/runs/7486064145
#include "LootLockerServerSDK/Private/ServerAPI/<file>.h;
include line. Instead use #include "LootLockerServerSDK/Public/ServerAPI/<file>.h;