Changelog.

  • Author image
    Yara McRobertJuly 24, 2025

    Support for Tags on Player and Asset Files

    You can now add custom tags to files for both players and assets β€” right from the web console or via the Admin API. This makes it easier to organize your files and build more personalized game experiences.

    Here’s some inspiration for file tags:

    • Mark save files for beta testing
    • Tag items to appear only during special events
    • Group weapon skins for bulk updates
    • Add files to a holiday event with a single tag

    Whether you're managing seasonal content or segmenting players, tags give you more control and flexibility.

    You can add or update tags directly in the console, or use the Admin API:

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    Tobias BergJuly 23, 2025

    Support for Xbox in Unified Player Accounts

    Today we're launching support for Xbox in our Unified Player Accounts feature, allowing players to link their Xbox accounts.

    This update adds Xbox as a provider on the auth.game site, for both Remote Login and Account Linking flows.

    If you want to Implement Xbox account linking in your game, please reach out on email or on our Discord.

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    Erik BylundJune 25, 2025

    Unity SDK v5.2.0

    πŸŽ‰ Unity SDK v5.2.0 is released πŸŽ‰ Exciting updates! πŸŽ‰ The LootLocker extension is revamped for easier settings management, plus check out the new Log Viewer with color-coded, summarized logs. Remote Sessions now auto-fetch IDs, and you can get game configuration info with GetGameInfo. Also, new methods for certification handling and Default Loadouts! πŸš€

    Find it here

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    Erik BylundJune 25, 2025

    Unreal SDK v9.2.0

    πŸŽ‰ Unreal SDK v9.2.0 is released πŸŽ‰ Good things incoming! πŸŽ‰ A completely new Log Viewer with color-coded logs and error summaries, improved logging options, new GetGameInfo method, character types now include default_loadout, and a bug fix for character asset usage.

    Find it here

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    Erik BylundJune 25, 2025

    Unreal Server SDK v6.1.2

    πŸŽ‰ Unreal Server SDK v6.1.2 is released πŸŽ‰ Let's go πŸŽ‰ Meet the new Log Viewer: color-coded logs, error summaries, and handy links! Plus, logging is now supercharged. Set log levels, save logs to file, and more. Debugging LootLocker just got way more simple!

    Find it here

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    Benjamin CableJune 13, 2025

    Currency Multipliers

    Today we're releasing Currency Multipliers.

    You can now add a multiplier to a currency in a player's wallet. When earning a currency through rewards, the multiplier will be applied to the amount earned.

    Adding multipliers can also have a time limit, so you can reward players with a temporary boost.

    Multipliers can be added manually through the player page in the LootLocker Web Console, or through the Server API.

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    Tobias BergJune 12, 2025

    PlayStation Support in Unified Player Accounts

    We've added support for PlayStation accounts in our unified player accounts system.

    This means that players can now link their PlayStation accounts to their existing profiles!

    If you want to add support for PlayStation in your game, please reach out to us via the Discord or on email.

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    Erik BylundMay 20, 2025

    Unity SDK v5.0.0

    πŸŽ‰ Unity SDK v5.0.0 is released πŸŽ‰ This version brings a major new feature: multi-user support, enabling use cases like local multiplayer and easier account linking. We've also enhanced Connected Accounts to better support linking across various platforms. Wallets now fully support currency multipliers, and the SDK allows for reading and filtering custom notifications defined by your game. All responses now contain a context structure with request data. Finally, the refactored HTTP stack is out of beta, providing a more stable and consistent experience, alongside various bug fixes including improved Steam store notifications.

    Find it here

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    Erik BylundMay 20, 2025

    Unreal Server SDK v6.0.0

    πŸŽ‰ Unreal Server SDK v6.0.0 is released πŸŽ‰ This version introduces Custom Notifications, enabling your server to send in-game news and asynchronous rewards to players. Currency Multipliers are now fully supported in wallets, and you can now Get Assets by Context as well as list UGC assets from the server API. Logging outside of the editor is now configurable for easier issue diagnosis. Additionally, all query and path parameters are now URL encoded, and character IDs are included in hero responses.

    Find it here

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