Changelog.

  • Author image
    Johannes FornaeusMay 12, 2023

    2023-05-12

    Web Console

    Changes

    • Multiple types of OAuth2 Client ID’s can now be configured for Google Sign In in the platform settings.
    • AngularJS removed - the console now runs only on React/NextJS.
    • Character Classes had a facelift from AngularJS to React.

    Bug Fixes

    • Fixed an issue with switching environment on Asset pages.
    • Fixed an issue with ordering of assets on the Asset page.

    Unity SDK

    Release v1.2.2

    Changes

    • Apple Game Center: The SDK now supports using Apple Game Center as authorization system.
    • New samples for using the fresh progressions system.
    • Expired sessions will now automatically try to refresh if there is a refresh token.

    Bug Fixes

    • Fixes for GetPlayerStorage.
    • Fixes for incisistent line endings warnings.

    Game API

    Changes

    • Google Sign In now supports multiple types of OAuth2 Client ID’s.
  • Author image
    Alexander BergendahlApril 28, 2023

    2023-04-28

    Web Console

    Changes

    • You can now delete your own games. Find it in Game Settings.

    Unity SDK

    Release v1.2.0

    Bug Fixes

    • Fixed the build errors of namespace Plastic not existing. We have moved to using an internal JSON library which you can find here: This removes the reliance on Newtonsoft all together. Please be vigilant for any bugs or errors that are caused by JSON parsing in the next few weeks and let us know.
  • Author image
    Alexander BergendahlApril 21, 2023

    2023-04-21

    Web Console

    Changes

    • Released small UI revamps for Segments, Heroes and Missions
    • We have removed the Metrics page from the Web Console. It was part of our legacy feature set and most of the numbers were inaccurate

    Unity SDK

    Released v1.1.48

    Changes

    • Adds possibility to get persistent storage as dictionary
    • Adds ability to update public key values for a player
    • Makes client side timeout limit configurable

    Bug Fixes

    • Fixed the Newtonsoft compiler errors when adding the SDK to Unity
    • Adds safeguard to avoid uploads of null files
  • Author image
    Alexander BergendahlMarch 31, 2023

    2023-03-31

    Web Console

    Bug Fixes

    • Fixed an issue with the player pages, where players from Google and Epic Games would break the frontend.
    • Fixed an issue where Asset ULIDs would show up as changes in Game Merge, when it shouldn’t
    • Fixed an issue where creating a context, but using the default complexity, would set the wrong complexity in the backend. Issue is resolved and data has been updated for existing games which encountered this issue.

    Unreal SDK

    Changes

    • Epic Sign In - Added methods StartEpicSession and RefreshEpicSession, for more information go to our documentation
    • All LootLocker Responses now have an Error property (if there is an error) that is a cleaned up version of the FullTextFromServer property

    Unity SDK

    Changes

    • Epic Sign In - Added methods StartEpicSession and RefreshEpicSession, for more information go to our documentation
    • Added a method to register a progression without adding points to it

    Bug Fixes

    • Added a client side rate limiter to avoid being blacklisted due to improper usage

    Game API

    Bug Fixes

    • Fixed an issue where starting sessions for Google and Epic required you to send development_mode in the request, this is no longer the case
  • Author image
    Tobias BergMarch 24, 2023

    2023-03-24

    Web Console

    Changes

    • Messages, Mission settings, asset rarirites, context settings and DLCs have had a facelift from old Angular to new React
    • Asset filters now auto-open when you add a new one
    • You can now require players to have unique names in your game. Change it in your games settings

    Bug Fixes

    • Fixed an issue with adding lootboxes to assets

    Game API

    Changes

    • Added support for Epic Games Sign in
    • If you have Unique Player Names enabled in your games settings, you will now receive an error if you try to set a name that is already taken
  • Author image
    Tobias BergMarch 17, 2023

    2023-03-17

    Web Console

    Changes

    • The old progressions system has been hidden from the user interface.
    • We’ve colour coded the sidebar to make it more identifiable when you’re in staging and live. Stage mode remains green, and Live presents as Orange. Let us know what you think!

    Bug Fixes

    • Leaderboards will now warn you if you try to create one with a conflicting key
    • Fixed an issue where clicking save on Image Types would create multiple
    • Fixed an issue allowing collectables to be created in Live mode
    • Fixed an issue with the validation of Max Title and Max Summary lengths
    • Fixed an issue with collectables sometimes returning an error
    • Fixed an issue allowing triggers to be created in Live mode
    • Fixed an issue with Nintendo icon on players

    Game API

    Changes

    • We’ve decided to turn on player verification for all new games, for Steam and PlayStation sessions. This means all sessions created for these platforms will need to be verified before the session can start. If you want to have this enabled for your existing game, please reach out on our discord or on email.

    Bug Fixes

    • Fixed an issue where some errors were not being returned correctly when starting guest and steam/psn/android sessions. It should be easier to figure out what an error is now.
  • Author image
    Tobias BergMarch 10, 2023

    2023-03-10

    Unity SDK

    Changes

    • The SDK now supports Google Sign In
    • The SDK will now automatically resolve and use the domain API if the domain key is set
    • The SDK will now store and automatically use the Apple and Google refresh tokens if not done manually

    Bug Fixes

    • The SDK now supports Enter Play Mode Options allowing you to speed up your development process
    • The SDK will now now relies on a newer version of Newtonsoft
    • The SDK will no longer silently discard requests with an expected body that is null
    • Player and Asset Reports now have a message instead of a text
    • Requests are now allowed to timeout
    • Local session data is now cleared upon ending a session and deleting a player

    Unreal SDK

    Changes

    Bug Fixes

    • StartSteamSession now sets the correct platform
    • Fixed Critical WhiteLabel bug that caused white label sessions to fail for old Unreal projects

    Game API

    Changes

    • Google Sign In - Game API now supports starting player sessions using Google ID tokens
  • Author image
    Alexander BergendahlMarch 3, 2023

    2023-03-03

    Web console

    Bug Fixes

    • Fixed an issue making it impossible to clear leaderboards
      • We still have a known issue where the UI won't show success when clearing leaderboards, but it does work
  • Author image
    Tobias BergFebruary 24, 2023

    2023-02-24

    Web Console

    Changes

    Your asset page has had an overhaul! With an updated design more in line with the rest of the web console, you’ll also find some stability improvements. We’re not perfect however, and if you find something not working as it should, you still have access to the legacy page for now.

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