Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Platform keys and other sensitive information are now behaves like a password input, with toggleable visibility, except the first four characters are visible for easy identification.
Assets in the asset list and grid views are now able to be filtered by their context type eg. Soft Currency Package, Feature Unlocks, or any of your custom contexts.
You can now see player file revisions in the Player files section and revert to previous versions of the file.
Unreal SDK
Changes
Overhauled Progression System: We're excited to give you a new feature. Learn more under Progressions.
Brand new merging interface rebuilt in React for viewing and selecting changes from your staging environment to your live.
Bug Fixes
Fixed a bug where the action button on the asset list would sometimes be half way cut off.
Game API
Bug Fixes
Fixed a bug causing Player Storage to silently fail to save if the value was above 260 characters, but below 15000. The actual length limit is now 1500 characters.
LLPlayerRank(), LLPlayerScore() now returns their correct values
Admin API
Changes
We added an brand new endpoint for listing players for your game, which should be much faster for games with large player bases than the old search endpoints "recent" option.