A new feature has been added to the API that allows you to specify a list of domains that are allowed to make requests to the API. This is useful if you want to restrict access to the API to only your own domains.
Documentation can be found here.
We have exposed a new setting in the LootLocker Console to allow you to configure whether or not the player name should be updated from the Identity Provider (eg. steam) when a session starts.
This is useful for games that do not want to update the player name on every session start, but only when the player explicitly changes their name in the game.
This setting is available in the Console under in "Game Settings", under the "Misc" tab. Look for "Preserve Player Names on Session Start".

It's now possible to create reward groups in LootLocker.
To learn more you can read our announcement post.
🎉 Unreal SDK v9.0.0 is released 🎉
This version introduces support for reading and filtering custom notifications, allowing you to notify players of in-game rewards, news, and more. This release also includes a crucial bug fix for Epic Games account connecting/disconnecting, updating the platform string to epic_games for proper functionality.

An update to leaderboards have been released, allowing for scheduling of resets and rewards.
To read more about leaderboard scheduling you can read our announcement post or go straight to the documentation.
We have significantly improved our continuous integration and testing. Here for example is the run for this release: https://github.com/lootlocker/unity-sdk/actions/runs/7486064145
#include "LootLockerServerSDK/Private/ServerAPI/<file>.h; include line. Instead use #include "LootLockerServerSDK/Public/ServerAPI/<file>.h;This week we have added economy support to our progression system, meaning you can now reward currencies from any progression.
Additionally we have also recently shipped two major updates to our SDKs.
Unity SDK v2.0.0 Released
v2.0.0 removes a lot of code that has previosly been deprecated, you can read more in our docs about what that means.
bool Init(string apiKey, string gameVersion, string domainKey)void StartSession(string deviceId, Action<LootLockerSessionResponse> onComplete) is removed. If you're using this method you need to switch over to the topical start session methods instead. For example if you were using this to start a session for Android, then you should now use StartAndroidSession instead. If you're unsure of what to use, we recommend Guest or White Label.void EndSession(Action<LootLockerSessionResponse> onComplete) insteadStartWhiteLabelSession(Action<LootLockerSessionResponse> onComplete). Or even better, replace the separate Login and StartSession calls with using WhiteLabelLoginAndStartSessionLootLockerWhiteLabelSessionRequest)LootLockerActivateARentalAssetResponse renamed to LootLockerActivateRentalAssetResponseLootLockerGettingCollectablesResponse renamed to LootLockerGetCollectablesResponseLootLockerCollectingAnItemResponse renamed to LootLockerCollectItemResponseLootLockerFinishingAMissionRequest renamed to LootLockerFinishMissionRequestLootLockerGettingAllMissionsResponse renamed to LootLockerGetAllMissionsResponseLootLockerGettingASingleMissionResponse renamed to LootLockerGetMissionResponseLootLockerStartingAMissionResponse renamed to LootLockerStartMissionResponseLootLockerFinishingAMissionResponse renamed to LootLockerFinishMissionResponseLootLockerTriggerAnEventRequest renamed to LootLockerExecuteTriggerRequestLootLockerTriggerAnEventResponse renamed to LootLockerExecuteTriggerResponseLootLockerListingAllTriggersResponse renamed to LootLockerListAllTriggersResponseGettingCollectables renamed to GetCollectablesCollectingAnItem renamed to CollectItemGettingAllMaps renamed to GetAllMapsGettingAllMissions renamed to GetAllMissionsGettingASingleMission renamed to GetMissionStartingAMission renamed to StartMissionFinishingAMission renamed to FinishMissionPollingOrderStatus renamed to PollOrderStatusActivatingARentalAsset renamed to ActivateRentalAssetTriggeringAnEvent renamed to ExecuteTriggerListingTriggeredTriggerEvents renamed to ListAllExecutedTriggersUnreal SDK v3.0.0 Released
v3.0.0 removes a lot of code that has previosly been deprecated, you can read more in our docs about what that means.
void StartSession(const FString& PlayerIdentifier, const FAuthResponseBP& OnStartedSessionRequestCompleted) is removed. If you're using this method you need to switch over to the topical start session methods instead. For example if you were using this to start a session for Android, then you should now use StartAndroidSession instead. If you're unsure of what to use, we recommend Guest or White Label. Along with this the configuration of Platform in LootLockers config file is removed.GetAllKeyValuePairsToAnInstanceForAssetInstance renamed to GetAllKeyValuePairsForAssetInstance