Changelog.

  • Author image
    Andreas StokholmNovember 25, 2024

    Equip multiple Asset Instances in a single Context

    You can now equip multiple Asset Instances in a single Context. This is great if your game requires players to have for example 2 active abilities at the same time.

    While there are API changes associated with this, you can use it without updating the SDK or changing your implementation. The only downside is that you will not be able to programatically see how many instances you can equip in a context.

  • Change Player Names in Console hero image
    Author image
    Tobias BergNovember 19, 2024

    Change Player Names in Console

    A new feature has been added to the Web Console that allows you to change player names in the web interface. This is useful for moderation purposes or while testing your game.

    To change a players name, head to the Players Page, select a player and click their name in the top of the page.

  • Author image
    Kamran GasimovNovember 12, 2024

    Steam Authentication Improvements

    We've released a new Steam authentication endpoint with improvements to both flow and stability.

    The improvements feature 2 changes:

    • A simplified authentication flow, combining verification with starting a session into a single endpoint.
    • New internal retry logic, which will automatically retry failed requests to the Steam Servers.

    If you're using the Unity or Unreal SDKs, you do not need to make any changes, if you're using VerifyPlayerAndStartSteamSession to start sessions.

    For people doing verification and session separately, the old endpoints will keep working, but we recommend switching to the new endpoint for better performance.

    The new endpoint is available at POST /game/session/steam.

  • Author image
    Benjamin CableNovember 5, 2024

    New Shared System: Notifications

    LootLocker now has a Notifications system to help your game track and deliver important updates from features like Rewards, Triggers, Leaderboards, and Progressions. Notifications are queued and can be consumed by the game, ensuring players never miss a critical message.

    Learn how to make use of Notifications with our documentation.

  • New Feature: Triggers 2.0 hero image
    Author image
    Tobias BergNovember 4, 2024

    New Feature: Triggers 2.0

    We have re-released the Triggers feature with a complete overhaul, now built with improved performance, stabiliity and integrated with the Rewards system. The updated Triggers support both limited and unlimited activations, enabling more flexible reward scenarios.

    Check out our updated documentation to learn how to implement Triggers in your game.

  • Author image
    Erik BylundNovember 4, 2024

    LootLocker Unity SDK v3.3.0

    Find it here

    Features

    • Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless opportunities to engage your players. Read more here
    • Notifications đź’¬ - Notifications serve as a shared system that integrates seamlessly with multiple features, including Rewards, Catalogs, Progressions, and Triggers. Acting as a central hub, Notifications track and communicate important player-related updates to the game, ensuring players stay informed about significant events and changes. Read more here
    • .com - The LootLocker api has transitioned to .com instead of .io in preparation for an eventual potential phase out of the TLD.
    • The version of the LootLocker SDK is now logged at start up time to help when reaching out to the team for support.
    • All session responses now contain the wallet_id of the player.
    • The define symbol LOOTLOCKER_DISABLE_EDITOR_EXTENSION has been added so that it is possible to disable the LootLocker editor extension.

    Bug Fixes

    • The LootLocker editor extension no longer logs out on compiles and builds.

    Deprecations

    • With the introduction of Triggers 2.0, the old triggers system is deprecated. Adressing this will require you to re-configure your triggers in the new triggers configuration. To do this, please refer to our documentation. Once you have done this, simply call the new InvokeTriggersByKey method in place of the ExecuteTrigger method. For a deeper understanding of using triggers in game, refer to our documentation.
    • Group leaderboard rewards no longer contain the metadata field as it's no longer returned from the backend.
  • Author image
    Erik BylundNovember 4, 2024

    LootLocker Unreal SDK v5.2.0

    Find it here

    Features

    • Triggers 2.0 🕹️ - We’re excited to announce the re-release of one of LootLocker’s most versatile features—Triggers! This feature has undergone a complete overhaul and is now fully integrated with the same cross-feature rewards system that powers all our latest features. Triggers let you create and manage in-game actions tied to specific rewards, opening up countless opportunities to engage your players. Read more here
    • Notifications đź’¬ - Notifications serve as a shared system that integrates seamlessly with multiple features, including Rewards, Catalogs, Progressions, and Triggers. Acting as a central hub, Notifications track and communicate important player-related updates to the game, ensuring players stay informed about significant events and changes. Read more here
    • .com - The LootLocker api has transitioned to .com instead of .io in preparation for an eventual potential phase out of the TLD.
    • The version of the LootLocker SDK is now logged at start up time to help when reaching out to the team for support.
    • All session responses now contain the wallet_id of the player.

    Bugfixes

    • Hero loadout now correctly contains an array of loadout items instead of a single loadout

    Deprecations

    • With the introduction of Triggers 2.0, the old triggers system is deprecated. Adressing this will require you to re-configure your triggers in the new triggers configuration. To do this, please refer to our documentation. Once you have done this, simply call the new InvokeTriggersByKey method in place of the ExecuteTrigger method. For a deeper understanding of using triggers in game, refer to our documentation.
  • Author image
    Erik BylundNovember 4, 2024

    LootLocker Unreal SDK v3.2.0

    Find it here

    Features

    • Leaderboard Archives - LootLocker leaderboard archives are now supported by the Server SDK.
    • SDK Version logging - The version of the LootLocker Server SDK is now logged at start up time to help when reaching out to the team for support.
    • Add player session token lookup - You can now look up a player using their session token. Use this to verify that a client token is indeed for the player that the client says they are.
    • Succesful request logging - When configured as very verbose and in the editor, the SDK will now log successful requst data as well.
    • .com - The LootLocker api has transitioned to .com instead of .io in preparation for an eventual potential phase out of the TLD.

    Bug Fixes

    • The array in Universal Inventory response is now correctly named, handling json parsing correctly
    • The Asset Instance Storage operation responses are now single items making json parsing function correctly
    • The character inventory and hero inventory requests now work, the endpoints were incorrectly named
  • New Feature: Metadata hero image
    Author image
    Benjamin CableOctober 10, 2024

    New Feature: Metadata

    Today we launched a brand new cross-system feature, Metadata. Metadata allows you to store additional, custom information related to various LootLocker features, such as Progressions, Leaderboards, and Catalogs.

    This data lets you add context or functionality to these features, going beyond the default settings. For example, you might use Metadata to store map details for a leaderboard or to attach an image to an item in your in-game store.

    Check out our documentation to learn how to implement Metadata in your game.

12345...12