🎉 Unity SDK v5.2.0 is released 🎉
Exciting updates! 🎉 The LootLocker extension is revamped for easier settings management, plus check out the new Log Viewer with color-coded, summarized logs. Remote Sessions now auto-fetch IDs, and you can get game configuration info with GetGameInfo
. Also, new methods for certification handling and Default Loadouts! 🚀
🎉 Unreal SDK v9.2.0 is released 🎉 Good things incoming! 🎉 A completely new Log Viewer with color-coded logs and error summaries, improved logging options, new GetGameInfo method, character types now include default_loadout, and a bug fix for character asset usage.
🎉 Unreal Server SDK v6.1.2 is released 🎉 Let's go 🎉 Meet the new Log Viewer: color-coded logs, error summaries, and handy links! Plus, logging is now supercharged. Set log levels, save logs to file, and more. Debugging LootLocker just got way more simple!
Today we're releasing Currency Multipliers.
You can now add a multiplier to a currency in a player's wallet. When earning a currency through rewards, the multiplier will be applied to the amount earned.
Adding multipliers can also have a time limit, so you can reward players with a temporary boost.
Multipliers can be added manually through the player page in the LootLocker Web Console, or through the Server API.
🎉 Unity SDK v5.0.0 is released 🎉 This version brings a major new feature: multi-user support, enabling use cases like local multiplayer and easier account linking. We've also enhanced Connected Accounts to better support linking across various platforms. Wallets now fully support currency multipliers, and the SDK allows for reading and filtering custom notifications defined by your game. All responses now contain a context structure with request data. Finally, the refactored HTTP stack is out of beta, providing a more stable and consistent experience, alongside various bug fixes including improved Steam store notifications.
🎉 Unreal Server SDK v6.0.0 is released 🎉 This version introduces Custom Notifications, enabling your server to send in-game news and asynchronous rewards to players. Currency Multipliers are now fully supported in wallets, and you can now Get Assets by Context as well as list UGC assets from the server API. Logging outside of the editor is now configurable for easier issue diagnosis. Additionally, all query and path parameters are now URL encoded, and character IDs are included in hero responses.
The asset_filters
property for listing assets now supports up to 10 filters.
We've updated our Connected Accounts feature to better support link flows in more complex scenarios.
connect
endpoints.With this new functionality it's now possible to better link providers directly from the game client. We've also greatly improved the experience for games that wants to implement merging of accounts.
We've also added support for the following providers:
To read more, check out our updated documentation.