Exciting news! Weโve just dropped incremental scores for leaderboards, allowing you to update player scores by a modifier instead of having to fetch, increment, and then send us the new score.
This can be useful for tracking ongoing progress, like completing levels or earning points during a session.
You can update scores via our Game API or directly through the SDK.
We've added a Last Seen value to session starts โ giving you an easy way to see when a player was last active.
This value can be used in a variety of ways, like tracking engagement or rewarding login streaks.
This value is returned from all of our start session endpoints under the key last_seen, in player metadata with the key ll.last_seen or can be accessed through the SDK on session start.
๐ Unity SDK v6.3.0 is released ๐ ๐ Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players
๐ Unreal SDK v9.6.0 is released ๐ ๐ Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players

Today we have launched Broadcasts, a new LootLocker feature that helps you connect with your players more directly than ever.
With Broadcasts, you can schedule and deliver localized messages to players across one or more of your games. Each broadcast can include text, images, actions, and custom keyโvalue pairs, giving you control over how and where messages appear in-game, whether as a news ticker, a patch notes screen, or a dedicated message board. Broadcasts can also be hidden to the player, providing you with a great way to manage scheduled game configs.
Theyโre ready to implement today in Unity and Unreal games with full documentation available as well.
๐ Unity SDK v6.2.0 is released ๐ Exciting updates include new account connections for Epic, PlayStation, Twitch, and Discord! Enjoy enhanced performance with customizable asset filtering and UGC files are now functioning. Note: some deprecated methods have been removed. Check the full changelog for details!
๐ Unreal SDK v9.5.0 is released ๐ More connected account options (Epic, PlayStation, Twitch, Discord), selective simple asset filtering for big performance wins, PlayStation Network v3 support, unified PlayStation auth/session flow, Google auth code retrieval for Play Games integration, plus a UGC file handling fix.
๐ Unity SDK v6.1.0 is released ๐
๐ Exciting update! We've added PlayStation Network v3 support to the SDK. Plus, we've streamlined the authentication process by combining player verification and session start into one method: VerifyPlayerAndStartPlaystationNetworkSession. Check out the full changelog for details!

Weโve just released some updates to the console dashboard!
Hereโs what has changed:
Do you have more ideas on how we can make it even better? Contact us on Discord!