You can now use Discord as an authentication platform for player sessions, available in both Platform Login and Unified Player Accounts..
This gives players a fast, familiar way to sign in with their Discord accounts and gives you powerful new tools to build more connected experiences.
Hereβs what you can do with Discord auth:
Bring your game to where your players already hang out: in Discord. With bot integration, you can create rich, community-driven experiences like:
The possibilities are endless.
You can enable Discord authentication in the Platform settings and Unified Player Accounts settings on our console.
π Unity SDK v5.3.0 is released π This release adds Google Play Games Services and Discord authentication, new convenience methods for player state and data management, and metadata upsert support. Plus, a performance fix for string list allocation in the HTTP client. Full details below!
π Unreal SDK v9.3.0 is released π This release introduces Google Play Games Services and Discord authentication, new convenience methods for managing player state and data, and support for metadata upsert operations. Plus, a bug fix ensures the default user is set correctly when player states are cleared or sessions end. See the full release notes below!
π Unreal Server SDK v6.2.0 is released π Version 6.2.0 of the Unreal Server SDK adds support for listing leaderboards and the convenient "Upsert" Metadata action π.
We've released a few updates to our code input page on the player facing auth.game site. Code input is often the first page players see when interacting with Unified Player Accounts, so making sure it works well is important.
If you have any feedback on these changes, please let us know! We are always looking to improve the user experience for your players.
To read more about Unified Player Accounts, check out our documentation.
We've just released several exciting quality-of-life improvements to the metadata feature in our web console.
Hereβs whatβs new:
These updates are designed to make managing metadata faster and more efficient. Got any suggestions? Feel free to let us know on our Discord!
You can now add custom tags to files for both players and assets β right from the web console or via the Admin API. This makes it easier to organize your files and build more personalized game experiences.
Whether you're managing seasonal content or segmenting players, tags give you more control and flexibility.
You can add or update tags directly in the console, or use the Admin API:
Today we're launching support for Xbox in our Unified Player Accounts feature, allowing players to link their Xbox accounts.
This update adds Xbox as a provider on the auth.game site, for both Remote Login and Account Linking flows.
If you want to Implement Xbox account linking in your game, please reach out on email or on our Discord.
π Unity SDK v5.2.0 is released π
Exciting updates! π The LootLocker extension is revamped for easier settings management, plus check out the new Log Viewer with color-coded, summarized logs. Remote Sessions now auto-fetch IDs, and you can get game configuration info with GetGameInfo
. Also, new methods for certification handling and Default Loadouts! π