Changelog

What's new.

A platform that gets better every week.

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Yara McRobert · May 14, 2026
Platform Keys as Rewards

Platform Key campaigns can now be used as a reward type across LootLocker systems. In addition to distributing keys through Squire, you can now reward platform keys directly through Progressions, Leaderboards, Catalogs, and Triggers. This makes it possible to automate key distribution as part of gameplay progression, events, campaigns, promotions, or community activities. Rewarded keys can be…

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Yara McRobert · May 7, 2026
Stripe Payments

LootLocker now supports Stripe as a third-party payment option, allowing you to sell assets, currencies, and progressions directly to players using your existing LootLocker Economy setup as one-time purchases or subscriptions. Using Stripe Connect, you can connect your Stripe account to LootLocker and start offering purchases through Stripe while LootLocker handles the game-side commerce layer,…

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Andreas Stokholm · May 4, 2026
Selective Player Profile Deletion

You can now selectively delete specific sections of a player profile directly from the Web Console. Previously, player deletion actions were limited to removing an entire player profile. With this update, it’s now possible to remove individual categories of player data independently, including inventory, metadata, progressions, files, storage, currencies, characters, and heroes. This provides…

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Andreas Stokholm · May 3, 2026

All White Label Login emails are now sent from Auth.game instead of LootLocker.io. This update applies to all authentication-related emails including account verification, password reset, and other White Label Login communication. The change helps further separate game-facing authentication flows from the LootLocker platform while providing a cleaner and more consistent player-facing…

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Benjamin Cable · May 2, 2026
Asset Instance Metadata

Asset Instances now support Metadata. This means every unique instance of an asset can now store its own custom information using LootLocker’s shared Metadata framework. Metadata can be attached directly to individual asset instances and supports multiple data types including booleans, strings, numbers, JSON objects, and files. Asset Instance Metadata can be updated dynamically through both the…

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Benjamin Cable · May 1, 2026
Player Operations Log Filtering

Finding specific player operations in the Player Manager just got much easier. You can now filter Player Operations in the Web Console by both event code and date range, making it significantly faster to track down the exact operations you're looking for. Whether you're investigating player issues, reviewing economy changes, or auditing backend activity, the new filtering tools provide a much…

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Yara McRobert · April 21, 2026
Claimable Rewards in Discord with Squire

Squire now supports Claimable Rewards, allowing you to launch reward campaigns directly inside your Discord server. Players can click Claim Reward directly from a Discord post to receive in-game rewards powered by LootLocker Triggers. By default, rewards can be claimed using a player’s Discord ID, with optional platform account linking through Unified Player Accounts (UPA) to connect rewards…

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Erik Bylund · March 26, 2026

🎉 Unreal SDK v10.3.0 is released 🎉 🛒 Major release introducing asynchronous purchases, Stripe Checkout sessions, refund capabilities, platform-specific friends filtering, inventory metadata support, and enhanced request tracing for improved purchasing and social features.

Find it here

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Erik Bylund · March 26, 2026

🎉 Unreal Server SDK v6.4.0 is released 🎉 🔧 Major release adding context listing, connected account management, enhanced request ID tracking with enriched response context data, plus comprehensive internal refactoring for improved stability and request tracing capabilities.

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Yara McRobert · March 6, 2026

You can now view the status of player notifications sent from the Web Console directly on the player’s profile page. Under the Notifications tab in Player Manager, all notifications sent to the player via the Web Console are listed along with their read status, making it easy to verify whether a notification has been retrieved by the player’s game client. Learn more about sending and viewing…

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Benjamin Cable · March 4, 2026
Ban Players

It is now possible to Ban Players permanently or temporarily from starting sessions in your game. This can be done through the Web Console by navigating to the player page, selecting Actions and then selecting Ban Player. It is possible to leave an optional note attached to the action, for example providing a reason for the ban. A banned player’s player page will clearly display that the player…

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Yara McRobert · February 24, 2026

You can now apply Segments directly to Triggers, ensuring that only players who qualify for a specific segment are able to execute a trigger. This gives you precise control over who can activate rewards, content, or game logic, unlocking powerful new use cases, such as: Platform-specific rewards (using a Played On segment) Playtime-based rewards (using a Playtime segment) Re-engagement rewards for…

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Yara McRobert · February 11, 2026
Progression Insights

We’ve added a new Insights tab to the Progression view.

You can now see:

  • Total Participants
  • Average Points
  • A Players by Tier graph for a clear breakdown of distribution

This makes it easier to understand overall engagement and player performance at a glance.

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Benjamin Cable · February 6, 2026

You can now grant catalog items directly to a player from the Catalogs table. Simply select "Grant to Player," enter the player's ULID from the action menu, and the item will be delivered instantly. This change is meant to streamline item distribution for player support workflows. What's included: Catalogs What’s included: New Grant to Player option for each catalog item, found within…

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Yara McRobert · February 5, 2026
Squire (Discord Bot) Out Now

We’ve released Squire, a new Discord bot that connects your Discord community directly to your game using LootLocker. Squire allows you to link Discord members to real player platform IDs, distribute and track Platform Keys securely, and push in-game Broadcasts directly to Discord for unified player communication. Initial features include: Platform Key distribution and redemption through Discord…

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Yara McRobert · February 4, 2026
Broadcast Segments Improvements

We’ve overhauled the Broadcast Segments experience to make building audiences faster, clearer, and more intuitive. Segment conditions are now created using a natural-language flow instead of abstract terms. Rather than choosing from unclear fields like "Attribute" and "Operator", you now build segments as readable sentences starting with “Players who…” and extending them with…

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Yara McRobert · January 28, 2026
Insights Data Export

You can now export data collected through the Player Insights feature directly from the Web Console. Use the Export action next to any supported insight to generate a CSV file. In the export modal, select the game(s) you want to include and define the date range, then click Download Export to immediately download the file. Supported data sources: Daily Active Players (DAP) New Players Monthly…

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Benjamin Cable · December 16, 2025
Presence & Rich Presence

We've released Presence, a new feature that reports when players are online and actively playing your game across platforms. Basic Presence (available to all users) reports real-time concurrent players (CCU) and session durations with minimal implementation. Rich Presence (paid feature) extends this with custom in-game states, detailed session timelines, and deeper insight into player behavior for…

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Andreas Stokholm · November 14, 2025
Retooling Retinal Response to Remediate Reading Resistance

Users: Can we have dark mode?

LootLocker: We have dark mode at home

Dark mode at home

(But if you want to rebel, click your profile pic in the top right and pick your own mode. Go on — live dangerously.)

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Yara McRobert · November 13, 2025
Player Insights

With Player Insights, you can now visualize essential player metrics directly in your LootLocker web console, giving you an instant overview of your game’s health and audience composition. LootLocker currently provides the following core metrics: Platform Distribution: Total players and a breakdown of which platforms they’re playing on Daily Active Players: Unique player sessions per day New…

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Yara McRobert · November 10, 2025
Broadcast Player Segments

We've launched Player Segments for Broadcasts, allowing you to target messages to specific groups of players based on: Their platform (Steam, Nintendo, PlayStation, etc.) When they were last seen in-game The date they were first seen Here are some examples of how segments can be used: Announcing platform-specific events or updates to players on a particular console Promoting sales or discounts…

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Benjamin Cable · November 5, 2025

Added pagination to the Relationships tab for improved performance and usability with large datasets. Enhanced catalog management with detailed information and fuzzy search currency selection across components. What's included: Relationships Paginated Tables: Display relationships with configurable items per page (5, 10, or 25) Easy Navigation: Move between pages using previous/next buttons, page…

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Erik Bylund · October 31, 2025

🎉 Unity SDK v6.4.0 is released 🎉 🚀 New: Epic & Google Play Player Lookup support! 🎮 Bug fixes include: proper catalog key usage in ListCatalogItemsV2, improved session handling, better parameter management, and enhanced stability for callback exceptions.

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Andreas Stokholm · October 30, 2025

You can now see when a player has requested to delete their account and when the deletion is scheduled to occur. This information is now available in the Player Overview in the Web Console.

From this new notificaiton you can also cancel the deletion request if needed, or delete the player immediately.

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Erik Bylund · October 30, 2025

🎉 Unreal SDK v10.0.0 is released 🎉 Major release featuring Epic/Google Play Games player lookup, request ID tracking with enhanced context data, automatic session token refresh fixes, plus a comprehensive internal refactor for improved stability and future maintainability.

Find it here