Changelog.

  • Author image
    Erik BylundOctober 31, 2025

    Unity SDK v6.4.0

    ๐ŸŽ‰ Unity SDK v6.4.0 is released ๐ŸŽ‰ ๐Ÿš€ New: Epic & Google Play Player Lookup support! ๐ŸŽฎ Bug fixes include: proper catalog key usage in ListCatalogItemsV2, improved session handling, better parameter management, and enhanced stability for callback exceptions.

    Find it here

  • Author image
    Andreas StokholmOctober 30, 2025

    See when a player is pending deletion

    You can now see when a player has requested to delete their account and when the deletion is scheduled to occur. This information is now available in the Player Overview in the Web Console.

    From this new notificaiton you can also cancel the deletion request if needed, or delete the player immediately.

  • Author image
    Erik BylundOctober 30, 2025

    Unreal SDK v10.0.0

    ๐ŸŽ‰ Unreal SDK v10.0.0 is released ๐ŸŽ‰ Major release featuring Epic/Google Play Games player lookup, request ID tracking with enhanced context data, automatic session token refresh fixes, plus a comprehensive internal refactor for improved stability and future maintainability.

    Find it here

  • Author image
    Yara McRobertOctober 30, 2025

    Player Notifications

    Weโ€™ve added in-game notification management to help players stay up to date and keep their inbox organized.

    Hereโ€™s how it works:

    • Retrieve all unread notifications for the logged-in player
    • Find specific notifications using keys like trigger, purchase, or custom type
    • Mark notifications as read once viewed

    Supports notifications from triggers, catalog purchases, Twitch drops, and custom server or admin events.

  • Author image
    Yara McRobertOctober 21, 2025

    Admin Player Audit Log

    Weโ€™ve added an Admin Player Operations Log to help you track actions taken on player accounts for better transparency and auditing.

    Hereโ€™s how to use it:

    • Go to the playerโ€™s page in the console and click the Audit Log tab
    • View a detailed history of admin actions
    • Logged actions include everything from granting assets to editing leaderboard scores
  • Author image
    Yara McRobertOctober 21, 2025

    Incremental Scores for Leaderboards

    Exciting news! Weโ€™ve just dropped incremental scores for leaderboards, allowing you to update player scores by a modifier instead of having to fetch, increment, and then send us the new score.

    This can be useful for tracking ongoing progress, like completing levels or earning points during a session.

    You can update scores via our Game API or directly through the SDK.

  • Author image
    Yara McRobertOctober 21, 2025

    New 'Last Seen' value when starting sessions

    We've added a Last Seen value to session starts โ€” giving you an easy way to see when a player was last active.

    This value can be used in a variety of ways, like tracking engagement or rewarding login streaks.

    This value is returned from all of our start session endpoints under the key last_seen, in player metadata with the key ll.last_seen or can be accessed through the SDK on session start.

  • Author image
    Erik BylundOctober 17, 2025

    Unity SDK v6.3.0

    ๐ŸŽ‰ Unity SDK v6.3.0 is released ๐ŸŽ‰ ๐Ÿš€ Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players

    Find it here

  • Author image
    Erik BylundOctober 17, 2025

    Unreal SDK v9.6.0

    ๐ŸŽ‰ Unreal SDK v9.6.0 is released ๐ŸŽ‰ ๐Ÿš€ Exciting updates! Introducing Broadcasts for tailored player communication and Session Optionals for adding metadata like time zones. Plus, a new Time Zone converter for smoother broadcasts. Don't forget to migrate to the new ListCatalogItems v2! Read more: https://lootlocker.com/blog/preview/introducing-broadcasts-a-new-way-to-reach-your-players

    Find it here

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