🎉 Unreal SDK v7.0.0 and Unreal Server SDK v5.0.0 are released bringing major capability improvements 🎉 Exciting updates! We've released a major capability upgrade to our Unreal SDKs adding Multi user support to the Game SDK and Token exchange & Impersonation support to the server SDK.
This version of the Game SDK sees a major and central feature update in giving the SDK support for multiple users 🎉👥. This enables a few advanced use cases such as:
This version of the Server SDK turbo charges your game servers. Together with the multi user support update in the Game SDK this is a major capability boost for the SDKs. Token Exchange lets you exchange an active game session token for a new one (keeping the old one active as well). Impersonation lets you get an active game session token for any player using their ulid. This means that you can now in a server context keep game api sessions for all active players and lets the server access the full power of the game api. Use this to for example:
While Game merging has been an integral part of LootLocker since it's inception, over time it's proven error prone and hard to use.
We've made the hard decision to deprecate the feature and hide it for all new games. If you have an existing game that uses the feature it will continue to work as before, until we can replace it with a better solution.
This also means new games only have 1 environment available.
So how will you be able to run a development and live version of your game?
The recommended approach is to create 2 games in LootLocker, one for development and one for live. While this solution is not perfect, our experience is that it works better than the game merging feature.
We know this is not ideal, but we believe it is the best solution for the time being. We are working on a better solution that will allow you to have multiple environments for your game, and we will keep you updated on our progress.
We have expanded the information shown in the Console for Player Inventories. The inventory is now ordered by the date the player received the asset instance, and a source
field has been added to indicate how the player received the asset instance.
The Server API has been updated to allow you to create players using the new /server/player
endpoint.
This is useful if you want to create players in your game server and then use the LootLocker API to manage their inventories, rewards, and other features.
You can now use the numeric Asset IDs as input when searching for assets in the LootLocker Console.
It is now possible to remove promoted UGC from the Game API. Calling the delete endpoint even for promoted UGC will no longer return an error.
The players pages have received the following updates:
🎉 Unreal SDK v5.3.0 is released 🎉 Exciting updates! Introduced new Player Info endpoints, enhanced Player and Asset Metadata, and streamlined UGC creation. Get specific currency details easily now. Steam auth is smoother, and asset contexts can handle multi-equip. Note deprecations for cleaner integration. Check the full changelog!
🎉 Unreal Server SDK v3.3.0 is released 🎉 Exciting updates! You can now schedule leaderboards via the Server SDK, access leaderboard ULIDs for enhanced interactions, and leverage versatile metadata for both players and assets. Dive into the full details in our changelog!