Segments now support a new "Has Metadata Key" condition.
Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files.
This makes it easy to build segments based on whether players have certain information stored on their profile without needing to know the exact value. For example, you could target players who have linked a creator code, participated in any beta test, or have any value stored under a specific metadata key.
Has Metadata Key can be combined with all other Segment conditions, making it easier to create audiences based on the presence of player data rather than its contents.
Player Metadata now supports a new Timestamp type.
Timestamp Metadata makes it easy to store dates and times directly in a player's profile. Timestamps can be written and read just like any other metadata type and integrate seamlessly with LootLocker's shared Metadata framework.
Common use cases include recording when a player last claimed a reward or when they completed a tutorial.
By adding a dedicated Timestamp type, developers no longer need to store dates as strings or convert them manually, making time-based data easier to manage and more reliable.

External Reward Campaigns allow you to create claimable rewards that players can redeem outside of your game through shareable links and QR codes.
Built on top of LootLocker Triggers, External Reward Campaigns make it easy to reward players through newsletters, live events, creator campaigns, social media, physical merchandise, and other community touchpoints.
Create a campaign from any Trigger, configure a start and expiry date, and LootLocker will automatically generate a hosted claim page, shareable URL, and downloadable QR code. Players simply authenticate using one of your enabled Unified Player Account providers and the reward is automatically granted to their account.
External Reward Campaigns are available now in the Triggers feature and include full support for shareable links, QR codes, campaign scheduling, and Unified Player Accounts authentication.
Leaderboards now support manual resets, giving you full control over when a leaderboard is reset and rewards are distributed.
Previously, leaderboard resets could only be configured on a recurring schedule. With this update, you can:
This is especially useful for community challenges, tournaments, or any event-driven scenario where resets don't follow a fixed cadence.
All reset management is available in the new Resets tab on each leaderboard in the LootLocker Web Console as well as through the Server API.
🎉 Unity SDK v8.0.0 is released 🎉 🛡️ The package is now signed for Open UPM supply-chain security! Remote sessions support a provider parameter for smoother account linking, asset listing can be filtered by context, and full API reference docs are live on ref.lootlocker.com. Bug fixes improve path handling and error reporting. ⚠️ Missions & Collectables have been removed.
🎉 Unreal SDK v10.4.0 is released 🎉 🚀 Brand-new HTTP execution queue for rock-solid request handling, remote-session QR codes rendered straight to texture, provider-targeted account linking, and full API reference docs on ref.lootlocker.com. Plus: Google Play Games connected accounts, context filtering for assets, and important stability fixes. ⚠️ Missions & Collectables have been removed.
🎉 Unreal Server SDK v6.5.0 is released 🎉 🏆 Increment leaderboard scores without reading them first, filter assets by context, and browse shiny new API reference docs live on ref.lootlocker.com — all in one update.
Segments now support targeting players using Metadata values attached to their player profile.
New Segment conditions include:
Each Metadata type supports different qualifier operations, including exact matches, ranges, inclusion/exclusion checks, and boolean value checks depending on the selected Metadata type.
These new conditions can be used in both Triggers and Broadcasts to create more dynamic player targeting and personalized experiences.
Learn more about Segments in our documentation.

Platform Key campaigns can now be used as a reward type across LootLocker systems.
In addition to distributing keys through Squire, you can now reward platform keys directly through Progressions, Leaderboards, Catalogs, and Triggers. This makes it possible to automate key distribution as part of gameplay progression, events, campaigns, promotions, or community activities.
Rewarded keys can be surfaced directly in-game through the Game API or through the Squire Discord bot, creating a much more seamless player redemption flow across both games and community platforms.