Changelog.

  • Author image
    Yara McRobertJune 11, 2026

    "Has Metadata Key" Segment

    Segments now support a new "Has Metadata Key" condition.

    Unlike metadata conditions that compare values, the Has Metadata Key segment simply checks whether a metadata key exists on a player's profile, regardless of its type or value. The condition works across all metadata types, including Strings, Numbers, Booleans, Timestamps, JSON, and Files.

    This makes it easy to build segments based on whether players have certain information stored on their profile without needing to know the exact value. For example, you could target players who have linked a creator code, participated in any beta test, or have any value stored under a specific metadata key.

    Has Metadata Key can be combined with all other Segment conditions, making it easier to create audiences based on the presence of player data rather than its contents.

  • Author image
    Yara McRobertJune 10, 2026

    Timestamp Metadata

    Player Metadata now supports a new Timestamp type.

    Timestamp Metadata makes it easy to store dates and times directly in a player's profile. Timestamps can be written and read just like any other metadata type and integrate seamlessly with LootLocker's shared Metadata framework.

    Common use cases include recording when a player last claimed a reward or when they completed a tutorial.

    By adding a dedicated Timestamp type, developers no longer need to store dates as strings or convert them manually, making time-based data easier to manage and more reliable.

  • External Reward Campaigns hero image
    Author image
    Yara McRobertJune 9, 2026

    External Reward Campaigns

    External Reward Campaigns allow you to create claimable rewards that players can redeem outside of your game through shareable links and QR codes.

    Built on top of LootLocker Triggers, External Reward Campaigns make it easy to reward players through newsletters, live events, creator campaigns, social media, physical merchandise, and other community touchpoints.

    Create a campaign from any Trigger, configure a start and expiry date, and LootLocker will automatically generate a hosted claim page, shareable URL, and downloadable QR code. Players simply authenticate using one of your enabled Unified Player Account providers and the reward is automatically granted to their account.

    Use Cases

    • Reward newsletter subscribers with bonus currency before a special event weekend
    • Distribute event-exclusive rewards and giveaways through QR codes at conventions and live events
    • Unlock cosmetics, DLC, or other content through physical merchandise and swag
    • Give creators and community managers exclusive reward campaigns to share with their audiences

    External Reward Campaigns are available now in the Triggers feature and include full support for shareable links, QR codes, campaign scheduling, and Unified Player Accounts authentication.

  • Author image
    Erik BylundJune 8, 2026

    Manually resettable leaderboards

    Leaderboards now support manual resets, giving you full control over when a leaderboard is reset and rewards are distributed.

    Previously, leaderboard resets could only be configured on a recurring schedule. With this update, you can:

    • Trigger a reset immediately from the web console
    • Schedule a one-off reset for a specific time
    • Name your resets to keep track of what each one represents
    • Cancel pending resets before they execute

    This is especially useful for community challenges, tournaments, or any event-driven scenario where resets don't follow a fixed cadence.

    All reset management is available in the new Resets tab on each leaderboard in the LootLocker Web Console as well as through the Server API.

  • Author image
    Erik BylundMay 27, 2026

    Unity SDK v8.0.0

    🎉 Unity SDK v8.0.0 is released 🎉 🛡️ The package is now signed for Open UPM supply-chain security! Remote sessions support a provider parameter for smoother account linking, asset listing can be filtered by context, and full API reference docs are live on ref.lootlocker.com. Bug fixes improve path handling and error reporting. ⚠️ Missions & Collectables have been removed.

    Find it here

  • Author image
    Erik BylundMay 27, 2026

    Unreal SDK v10.4.0

    🎉 Unreal SDK v10.4.0 is released 🎉 🚀 Brand-new HTTP execution queue for rock-solid request handling, remote-session QR codes rendered straight to texture, provider-targeted account linking, and full API reference docs on ref.lootlocker.com. Plus: Google Play Games connected accounts, context filtering for assets, and important stability fixes. ⚠️ Missions & Collectables have been removed.

    Find it here

  • Author image
    Erik BylundMay 27, 2026

    Unreal Server SDK v6.5.0

    🎉 Unreal Server SDK v6.5.0 is released 🎉 🏆 Increment leaderboard scores without reading them first, filter assets by context, and browse shiny new API reference docs live on ref.lootlocker.com — all in one update.

    Find it here

  • Author image
    Yara McRobertMay 25, 2026

    Metadata Segments

    Segments now support targeting players using Metadata values attached to their player profile.

    New Segment conditions include:

    • Have String Metadata
    • Have Number Metadata
    • Have Boolean Metadata

    Each Metadata type supports different qualifier operations, including exact matches, ranges, inclusion/exclusion checks, and boolean value checks depending on the selected Metadata type.

    These new conditions can be used in both Triggers and Broadcasts to create more dynamic player targeting and personalized experiences.

    Learn more about Segments in our documentation.

  • Platform Keys as Rewards hero image
    Author image
    Yara McRobertMay 14, 2026

    Platform Keys as Rewards

    Platform Key campaigns can now be used as a reward type across LootLocker systems.

    In addition to distributing keys through Squire, you can now reward platform keys directly through Progressions, Leaderboards, Catalogs, and Triggers. This makes it possible to automate key distribution as part of gameplay progression, events, campaigns, promotions, or community activities.

    Rewarded keys can be surfaced directly in-game through the Game API or through the Squire Discord bot, creating a much more seamless player redemption flow across both games and community platforms.

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