Changelog.

  • Author image
    Erik BylundMarch 25, 2025

    Multi User & Impersonation for Unreal SDKs

    🎉 Unreal SDK v7.0.0 and Unreal Server SDK v5.0.0 are released bringing major capability improvements 🎉 Exciting updates! We've released a major capability upgrade to our Unreal SDKs adding Multi user support to the Game SDK and Token exchange & Impersonation support to the server SDK.

    Multi User Support

    This version of the Game SDK sees a major and central feature update in giving the SDK support for multiple users 🎉👥. This enables a few advanced use cases such as:

    • LootLocker supported local multiplayer. Build your couch co-op adventure, your fighting game, or your turn based board game with each player connected to their LootLocker user.
    • User Profiles. Support a user selection screen remembering all players that have played on the device and allow for seemless switching between them.
    • In depth account linking. When linking account, this will allow you in a client setting to display data from all the accounts involved in the linking. Or even moving data between them. All as you envision it.

    Token Exchange and Impersonation

    This version of the Server SDK turbo charges your game servers. Together with the multi user support update in the Game SDK this is a major capability boost for the SDKs. Token Exchange lets you exchange an active game session token for a new one (keeping the old one active as well). Impersonation lets you get an active game session token for any player using their ulid. This means that you can now in a server context keep game api sessions for all active players and lets the server access the full power of the game api. Use this to for example:

    • Call security. Move code for things like purchasing, progression point submits, invoking triggers, or submitting scores out of the client context and let the server execute that functionality on the players behalf.
    • Expanded features. Use methods in a server context that don't yet exist in the server api.
    • Responsibility Distribution. Offload code from your clients to a server context.

    Find the Unreal SDK here

    Find the Unreal Server SDK here

  • Author image
    Tobias BergMarch 14, 2025

    Changes to Game Merging and Live Game

    While Game merging has been an integral part of LootLocker since it's inception, over time it's proven error prone and hard to use.

    We've made the hard decision to deprecate the feature and hide it for all new games. If you have an existing game that uses the feature it will continue to work as before, until we can replace it with a better solution.

    This also means new games only have 1 environment available.

    So how will you be able to run a development and live version of your game?

    The recommended approach is to create 2 games in LootLocker, one for development and one for live. While this solution is not perfect, our experience is that it works better than the game merging feature.

    We know this is not ideal, but we believe it is the best solution for the time being. We are working on a better solution that will allow you to have multiple environments for your game, and we will keep you updated on our progress.

  • Author image
    Andreas StokholmMarch 3, 2025

    Expanded information on Player Inventories

    We have expanded the information shown in the Console for Player Inventories. The inventory is now ordered by the date the player received the asset instance, and a source field has been added to indicate how the player received the asset instance.

  • Author image
    Andreas StokholmFebruary 26, 2025

    Create Players from the Server API

    The Server API has been updated to allow you to create players using the new /server/player endpoint.

    This is useful if you want to create players in your game server and then use the LootLocker API to manage their inventories, rewards, and other features.

  • Author image
    Andreas StokholmFebruary 17, 2025

    Search for Assets by their ID

    You can now use the numeric Asset IDs as input when searching for assets in the LootLocker Console.

  • Author image
    Andreas StokholmFebruary 16, 2025

    UGC: Remove Promoted UGC

    It is now possible to remove promoted UGC from the Game API. Calling the delete endpoint even for promoted UGC will no longer return an error.

  • Author image
    Tobias BergFebruary 14, 2025

    Console Player Page Improvements

    The players pages have received the following updates:

    • Greatly improved loading times for the players list page.
    • Moved all/recent + pagination to the URL, making it easier to share links.
    • Fixed an issue where the player page would load the wrong data when switching between all and recent players.
  • Author image
    Erik BylundDecember 18, 2024

    Unreal SDK v5.3.0

    🎉 Unreal SDK v5.3.0 is released 🎉 Exciting updates! Introduced new Player Info endpoints, enhanced Player and Asset Metadata, and streamlined UGC creation. Get specific currency details easily now. Steam auth is smoother, and asset contexts can handle multi-equip. Note deprecations for cleaner integration. Check the full changelog!

    Find it here

  • Author image
    Erik BylundDecember 18, 2024

    Unreal Server SDK v3.3.0

    🎉 Unreal Server SDK v3.3.0 is released 🎉 Exciting updates! You can now schedule leaderboards via the Server SDK, access leaderboard ULIDs for enhanced interactions, and leverage versatile metadata for both players and assets. Dive into the full details in our changelog!

    Find it here

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