🎉 Unreal SDK v7.0.0 and Unreal Server SDK v5.0.0 are released bringing major capability improvements 🎉
Exciting updates! We've released a major capability upgrade to our Unreal SDKs adding Multi user support to the Game SDK and Token exchange & Impersonation support to the server SDK.
Multi User Support
This version of the Game SDK sees a major and central feature update in giving the SDK support for multiple users 🎉👥. This enables a few advanced use cases such as:
- LootLocker supported local multiplayer. Build your couch co-op adventure, your fighting game, or your turn based board game with each player connected to their LootLocker user.
- User Profiles. Support a user selection screen remembering all players that have played on the device and allow for seemless switching between them.
- In depth account linking. When linking account, this will allow you in a client setting to display data from all the accounts involved in the linking. Or even moving data between them. All as you envision it.
Token Exchange and Impersonation
This version of the Server SDK turbo charges your game servers. Together with the multi user support update in the Game SDK this is a major capability boost for the SDKs. Token Exchange lets you exchange an active game session token for a new one (keeping the old one active as well). Impersonation lets you get an active game session token for any player using their ulid. This means that you can now in a server context keep game api sessions for all active players and lets the server access the full power of the game api. Use this to for example:
- Call security. Move code for things like purchasing, progression point submits, invoking triggers, or submitting scores out of the client context and let the server execute that functionality on the players behalf.
- Expanded features. Use methods in a server context that don't yet exist in the server api.
- Responsibility Distribution. Offload code from your clients to a server context.
Find the Unreal SDK here
Find the Unreal Server SDK here