Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more.
Discover LootLocker’s revamped Triggers feature, now faster, more flexible, and integrated with our rewards system. Create and manage in-game actions with ease, rewarding players for milestones, achievements, and recurring engagement.
November 4, 2024Learn how LootLocker’s new cross-system Metadata feature enables you to store and manage custom data across Progressions, Leaderboards, Catalogs, and more, bringing even more flexibility to how you use the LootLocker backend.
October 10, 2024Discover our new Feedback feature, a powerful tool capturing player sentiment in one comprehensive system. Whether it's reporting players, flagging UGC, or providing general feedback every game benefits from player input. Combined with our other vertically integrated features the Feedback system is even more powerful.
September 12, 2024Discover how Turborilla leveraged LootLocker to seamlessly launch their latest hit, Rally Clash, while beginning to transform their entire mobile game library into a unified platform.
August 28, 2024With this latest update you can now bundle multiple rewards together. Grant multiple currencies, progressions, and assets through leaderboards and catalogs more efficiently.
August 15, 2024Merch, swag, goodies, it doesn't matter what you call it - everyone loves getting free stuff with your game or company's logo on it. But it can be quite a hassel to set up a store to sell swag or make merch available for your team (so you don't have to do all the ordering yourself). Well, this guide solves all of this for you in a matter of minutes
June 25, 2024Find out why Fast Travel Games decided to ditch their proprietary backend for their award winning game Apex Construct and move it over to LootLocker's out-of-the-box platform.
June 19, 2024Today is an unprecedented time for video games. That has been especially evident at 2024’s industry events to date, where conversations have focused on what the future holds, and how we can make tomorrow a better home for games and the people that make them. It’s now six months into the year, and we’ve attended most major shows. So we’re rounding up all that we’ve observed and learned. Fortunately, there are ample reasons for optimism.
June 11, 2024Our primary goal is to deliver the best product, which sometimes involves deprecating features that no longer align with their core product vision. This decision is influenced by factors such as market shifts, lack of technology support, or the need for a complete overhaul.
April 11, 2024