Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more.
In games, and especially mobile games like Candy Crush or Archero, it’s not uncommon to introduce a mechanic that gates the player to prevent them from running through content too fast. This guide explains how to implement a system like this and how using LootLocker can make it more secure.
March 29, 2022Lets learn how to build Flappy Bird from scratch - but this time we're adding something the original game was missing that we think would've made it more fun: leaderboards!
March 17, 2022The team at Empty Box are all aged between 21 and 24. They’re self-taught, dynamic developers whose latest game, NanoHive, is already a hit. They’re using LootLocker to keep their time free for the jobs they most enjoy.
March 7, 2022Authenticating your players is the first step towards unlocking backend features and creating a stronger bond between your community and your game. But what works for one title might not for another. Fortunately, making the right authentication decision isn’t as difficult as it sounds.
March 3, 2022In the first part of our guide, we showed you how to create Wordle in Unity. In part two we'll show you how LootLocker can make the game even better.
February 22, 2022Backends are nothing without games to support. And with over 200 titles now harnessing our technology, we couldn’t be happier with what our developer community is achieving.
February 18, 2022Everyone is talking about Wordle right now, but have you ever thought about how to make it in Unity? Well, here is a step by step guide to rebuilding the internet's favorite game!
February 8, 2022Last week we created the #GameToolsTuesday hashtag on Twitter as a means to highlight and promote all of the different type of technology used to make building games easier and more accessible.
February 1, 2022Robin from Nethash used LootLocker to help create Rust Racers – a game he says is “Mad Max, making tender love to Rocket League, while Fortnite watches from the closet”. Before using Lootlocker, Nethash were trying to build everything from scratch, with a tiny team.
January 18, 2022