Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more
Merch, swag, goodies, it doesn't matter what you call it - everyone loves getting free stuff with your game or company's logo on it. But it can be quite a hassel to set up a store to sell swag or make merch available for your team (so you don't have to do all the ordering yourself). Well, this guide solves all of this for you in a matter of minutes
June 25, 2024While Steamworks offers a set of easy-to-use tools for building and distributing your game on Steam, putting all your eggs in one basket isn't always the best for game. By using LootLocker alongside Steamworks you can still launch on Steam while keeping your game and player data outside platform walled gardens.
August 18, 2023While User Generated Content can come in many forms (custom maps, skins, mods, or even fan art) one thing is for certain, it can extend your game's life a lot. But only if you do it the right way.
July 4, 2023What is a game platform, and how is the concept changing and expanding? Check out our straightforward guide breaking down the technical layer cake of the platforms we spend our time and money in.
June 21, 2023Elon Musk once spoke about a five-step design process he uses for his revolutionary orbital rocket. As game developers, we might not be aiming quite so high but there is still a lot we can learn from Elon’s process and apply to our everyday work.
July 11, 2022Player feedback is vital in game development. It can improve gameplay, find bugs, see your game from different perspectives, and save you time fixing things that don’t need fixing. But feedback can also feel overwhelming. Don’t panic – we’re here to tell you how to collect, manage, and evaluate feedback.
June 30, 2022We're back with another annually curated list of valuable resources for game developers building, shipping, and running their best games!
April 20, 2022Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.
December 13, 2021Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.
November 24, 2021A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?
October 14, 2021Here's Zyger's tutorial on how to set up a progression system with rewards in your Unity game using LootLocker!
September 29, 2021I have been asked by several developers to outline the method I used to randomly select an asset based on predefined weighting - so here it is!
August 24, 2021Nobody can be truly prepared for huge success. But without some planning, you risk of disappointing your players. Here's what to do when you create a sensation, and how LootLocker can help.
July 28, 2021We teamed up with YouTuber Zyger to make a video tutorial showing how easy it is to implement leaderboards in your game using LootLocker.
June 22, 2021Backends are now vital to almost any game’s success. Building your own is a Herculean task. But there is another way, and it’s easier than you might imagine.
June 10, 2021We've scoured the internet over the past year and compiled the best resources to help you on your game development journey in 2021.
April 26, 2021A comparison of the most popular game backends services that are currently available.
February 18, 2021This post is a modified version of a presentation I made at the Nordic Games Conference several years ago - a reflection on my learnings and, dare I say, wisdom accumulated from leadership experience at indie studios Poppermost Productions and Hatrabbit Entertainment.
July 13, 2020