A leading mobile studio that serves up motorsports action to millions of players.
Turborilla’s catalog of motorsports games have collectively been downloaded over 130 million times. Their latest mobile title Rally Clash has been showered with positive reviews by a vast player community, while drawing eager praise for the technical ambition and polish it delivers to smartphone devices.
Simply put, when it comes to quality mobile racing action, Turborilla quantifiably stands among the world’s very best. And never ones to shy away from pushing themselves, the team are now working to bring their celebrated Mad Skills Motocross series to PC for the first time – a bold departure from the northern Swedish studio’s considerable mobile heritage.
Quickly, however, and with only a month to go before the launch of Rally Clash, the Turborilla team found themselves in need of a zero-maintenance, auto-scaling, truly global, always-available backend solution that could be rapidly integrated to meet their ambition for the game. They also required a powerful, flexible, reliable solution that would deliver immediately in a near-complete game, all without cutting a single corner. Was that a big ask? Absolutely.
Fortunately, the solution to that challenge came in the form of LootLocker. Turborilla were able to entirely and robustly incorporate our backend-as-a-service into their rallycross racer in time for launch, significantly helping their creation meet its full potential.
“Without a reliable backend, the potential of a modern mobile game is severely restricted. From player accounts and meta progressions to in-app purchases and virtual currencies, Rally Clash absolutely needed a powerful, future-ready, flexible backend, and we found that with LootLocker. To be honest, integrating an entirely new backend so close to launch felt a little intimidating at first. But once we got our hands on LootLocker, we quickly found we could integrate with ease, never sacrificing the quality and experience we wanted to bring to our players. Any anticipation we felt quickly faded, as we realized we’d found a backend to match our ambitions for Rally Clash”
Peter Sundqvist, Technical Director, Turborilla
Turborilla CEO Mattias Wiking and his team were also profoundly ambitious. They wanted to have their backend of choice to be able to treat their entire mobile library as a single platform, which would empower Turborilla to cross-sell and cross-market throughout their community, maintaining a direct relationship with their players across titles, while bringing considerable potential for growth, acquisition, engagementment, retention, and more. Ultimately, they needed a way to offer ‘Turborilla accounts’ that would link player’s experiences across the studio’s game library. . In other words, those customers would use a single account to access and move between every Turborilla title.
How many game backend providers globally could support a studio’s mobile library as a platform? There turned out to be just one, and it was LootLocker.
“We really see our games collectively as a platform. We look at our library in the same way as the major triple-A publishers that have built their own platforms and portals for players to access their games under one account. Supported by LootLocker’s technology Turborilla’s catalogue can now be seen and explored as a single platform. That’s been remarkably powerful for all our games, our studio’s success, and our millions of players, arming us with a remarkable tool for engaging and retaining players.”
Mattias Wiking, CEO, Turborilla