Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more.
We are thrilled to announce the release of our Unreal SDK 2.0. We have completely redesigned it to be more effective and efficient for game developers to use including full support for Blueprints and much more.
January 10, 2023The concept of an emerging metaverse bristles with fascinating potential, but it is technology that will make it a reality. So let’s take a look at the tech that makes it possible, and what game devs need to consider as they embark to build virtual worlds..
December 20, 2022We've updated our Environment Merge tool to make it even easier to manage game data on our platform. This update focuses on rebuilding the entire user interface, providing direct links to assets in the change list, and much more. We're also sharing some ideas about the future of this tool.
December 7, 2022We’re excited to announce that the LootLocker Unity SDK has been approved by Unity as a Verified Solution.
December 5, 2022Stadia, Google's foray into cloud-gaming, is shutting down leaving developers and players in a tough spot. This isn't the first time tech giants have made decisions that impact game devs and players alike. But the winds are changing.
November 24, 2022Hokko Life was developed by one-man studio Wonderscope, and uses a lot of LootLocker features. We wrote about Hokko Life when it debuted on early-access, and it’s come a long way since then.
November 11, 2022Being careful with your player’s data is as important as your game's code. Thankfully it isn't as complex as you might think.
November 2, 2022Lots of game developers want a publisher to help finance, market, and distribute their game. That means approaching and pitching publishers. But it can be tough to know how to do that in the right way. Don’t worry though – we’ve been talking to Johan Toresson, at Raw Fury to get the lowdown on how to do just that.
October 19, 2022