Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more.
The third place prize at Together Jam went to Knight Rider: Arsenal – a collaboration between two different dev teams, with members from around the world. In the final part of our three-part blog series, we get to know the jammers of Dynamite Stew and Team Melon.
September 16, 2022Vertigod Games took home both the second place and ‘best animation’ awards at Together Jam. In the second of this three-part blog series, we hear the story behind their Cuphead-inspired game: Felix the Cat and his Wonderful Clones.
September 14, 2022Brazilian indie developers SheePixel took home the top prize for their game, Xena: Trial of the Gods. In the first part of this three-part blog series, let’s get to know our Together Jam winners.
September 12, 2022Freelance chief financial officer Kajsa Grafström has years of experience helping game studios establish thriving businesses. And she’s happy to share that knowledge with the LootLocker community.
August 31, 2022MoonRunner is a German game studio with a difference – they make games in collaboration with social media influencers. Their latest mobile game is MontanaBlack’s Kylo Rescue. We caught up with the guys at MoonRunner to find out how this works and how Lootlocker helps.
August 23, 2022ScoreSpace started in 2018 as a game jam where devs build high-score based games in 72 hours. Now they're a fully integrated game publisher with hundreds of game entries every other month. We spoke with its founder Khaalid Booker on how he built ScoreSpace, and hear his tips for running or participating in your own jam.
August 10, 2022The 2022 Together Jam is now behind us! We were blown away by all the game submissions from 24 countries around the world. And the games were no joke either – there were some really high-quality games made during these two weeks. We've gone through all of the games and picked the winners.
July 29, 2022Elon Musk once spoke about a five-step design process he uses for his revolutionary orbital rocket. As game developers, we might not be aiming quite so high but there is still a lot we can learn from Elon’s process and apply to our everyday work.
July 11, 2022Player feedback is vital in game development. It can improve gameplay, find bugs, see your game from different perspectives, and save you time fixing things that don’t need fixing. But feedback can also feel overwhelming. Don’t panic – we’re here to tell you how to collect, manage, and evaluate feedback.
June 30, 2022