Users will be asked to confirm their game name on game deletion as an extra precaution
Unity SDK v1.2.5
Changes
Meta/Oculus - Added support for authentication using Meta/Oculus
Last active authentication - You can now query the SDK through GetLastActivePlatform() to see which authentication method was last used on this device
Heroes - The SDK now supports interaction with the hero feature.
List Player Characters - A new method to list all the characters that a player has
Improved error messages - We are revamping how we deal with error messages (See https://docs.lootlocker.com/reference/error-codes) and the SDK now supports this structure. This means that the old Error data (response.Error) has been deprecated, the same data now lives inside the field response.errorData.message. Along with it, you now have the new fields code, doc_url, request_id, and trace_id for improved ability to find the fix for your problem.
Unreal SDK v2.0.11
Changes
Multiple Google Platforms - Google sign in now supports signing in from different google platforms.
Last active authentication - You can now query the SDK through GetLastActivePlatform() to see which authentication method was last used on this device
Meta/Oculus - Added support for authentication using Meta/Oculus
Obfuscation - The SDK now obfuscates sensitive data before logging
List Player Characters - A new method to list all the characters that a player has
Bug Fixes
Replace the game key with the Session Token in custom headers
Unreal Server SDK
Changes
Support for UE 4.24 and up - LootLockerServerSDK now supports all Unreal versions from 4.24 to 5.2
Asset instance progressions - You can now use progressions on asset instances
Diagnostics data added to request headers.
Bug Fixes
Guest player lookup now uses the correct search term