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Asset Instance Metadata

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Benjamin Cable, May 2, 2026•1 min read
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Asset Instances now support Metadata.

This means every unique instance of an asset can now store its own custom information using LootLocker’s shared Metadata framework. Metadata can be attached directly to individual asset instances and supports multiple data types including booleans, strings, numbers, JSON objects, and files.

Asset Instance Metadata can be updated dynamically through both the Game API and Server API, enabling more advanced inventory systems, persistent item state, procedurally generated items, durability systems, player customization data, and much more.

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