
Today we have launched Broadcasts, a new LootLocker feature that helps you connect with your players more directly than ever.
With Broadcasts, you can schedule and deliver localized messages to players across one or more of your games. Each broadcast can include text, images, actions, and custom key–value pairs, giving you control over how and where messages appear in-game, whether as a news ticker, a patch notes screen, or a dedicated message board. Broadcasts can also be hidden to the player, providing you with a great way to manage scheduled game configs.
They’re ready to implement today in Unity and Unreal games with full documentation available as well.