Today we officially launched the LootLocker Unreal SDK, providing quick and easy LootLocker integration into Unreal projects via C++ or Blueprint. The SDK also includes a Demo Project that demonstrates how various API calls can be made - feel free to use these in your games!
Together with the SDK, we have also released documentation that covers installation, set up, and API calls for C++ and Blueprint. The documentation, along with other resources, can be found at docs.lootlocker.com.
You can download the SDK directly from the Unreal Marketplace or from our GitHub repo.