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As a game designer you're often actively balancing your game while players are playing it - either based on player feedback or certain key metrics. In this guide we'll show you two ways LootLocker can be used to balance your game more easily, using a CSV or Google Sheets - all from the cloud!
January 16, 2024Our new Economy system is more than just a way to manage some in-game currencies. It can be used to build robust in-game stores as well as crafting systems and talent trees. This guide will walk you through implementing all three systems in your Unity game.
October 18, 2023Upload files for your game with LootLockers simple Player Files feature. Sync your players progressions, create profile pictures, share data between players with public player files in the cloud.
June 13, 2023Keeping players engaged and invested in games is crucial for success. One way to achieve this is through a progression system that allows players to level up, earn rewards, or unlock new content.
May 11, 2023Our customization complexity makes it easy to create different looks for the same asset in your game – like different styles of helmets, armor or uniforms, colored faction emblems, different skins, and so on. Learn how to use them in your Unity game.
January 25, 2023Create a weighted drop system for your in-game loot with Drop Tables. These can be used for things like gacha systems, rewards from bosses in MMORPGS, and much more! This guide walks you through implementing Drop Tables in a Unity game project.
December 8, 2022Asset packages are a great way to add multiple types of rewards to your players’ inventories – like a buy-one-get-one-free type deal, or a complete set of armor, for example. You can use them for pretty much anything, e.g. loot in chests, prizes for winning contests, or starting bundles (among other things).
November 1, 2022