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Blog.

Here we chat about game development, game backends, and everything else in between. Find the latest LootLocker news, interviews, updates and more.

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How to Monetize Your Game With a Backend (Part 2) hero image
  • Resource
  • Payments

How to Monetize Your Game With a Backend (Part 2)

Part 2 of our backend monetization series. This time, we share some tips and rules you need to know when using your backend to monetize your game.

December 13, 2021
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  • Powered by LootLocker

Powered by LootLocker: Hokko Life by Wonderscope

After a long day at work or at school don't you just want to decompress with a quiet, peaceful, and cozy game like Hokko Life?

November 30, 2021
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  • Resource

Godspeed by Barji

Up-and-coming YouTuber Barji has been building a speed running game called Godspeed and is using LootLocker to power some of the game systems.

November 24, 2021
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  • Company

Techstars, it's a wrap!

With the Techstars program now over, we're already looking back with nostalgia at everything we did over the last twelve weeks.

November 14, 2021
How to Monetize Your Game with a Backend (Part 1) hero image
  • Resource
  • Payments

How to Monetize Your Game with a Backend (Part 1)

A quality backend-as-a-service is your secret weapon in making your game both creatively dazzling and commercially viable. But what does that actually mean?

October 14, 2021
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  • Resource
  • Progression

Progression & Rewards Video Tutorial

Here's Zyger's tutorial on how to set up a progression system with rewards in your Unity game using LootLocker!

September 29, 2021
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  • Powered by LootLocker

Powered by LootLocker: HellFight by Paku

LootLocker is a game backend service designed for even the smallest of teams, and this couldn’t be more true than Paku who developed HellFight using LootLocker.

September 21, 2021
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  • Company

We're hiring!

After a little more than a year in business we're looking to start growing our team. Are you the person we're looking for?.

September 7, 2021
How to: Weighted Random Selections hero image
  • Resource
  • Collectables

How to: Weighted Random Selections

I have been asked by several developers to outline the method I used to randomly select an asset based on predefined weighting - so here it is!

August 24, 2021
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